FOnline Development > FOnline Projects
FOnline: Ashes of Phoenix OBT announcement & game features
Shangalar:
Establishing a list of changes compared to 2238 is difficult as we kinda started developing from the ground up, and the game has become really different during development. Of course you can expect common basics, Fallout character system is globally preserved, there is crafting, RT pvp, zone control, dungeons and all that, but the game is articulated differently and the experience is new. We'll try to describe the game more concretely in the future, but for now if you wanna know what AoP has to offer, you'll have to discover it by yourself. ;)
There is a worldmap, it simply wasn't showed on that video. However, our worldmap is much less important than on other FOnline games. Action is meant to happen directly in locations.
EDIT: distraction
fonliner:
Very nice server especially new character system and ui which looks very beautiful. Also new ap system is stunning too! The only one problem is that I dont know where to go, where get more exp and better equipment.
Shangalar:
Thanks Fonliner. We'll improve that with time, meanwhile you should get clues already, but you need to take time to talk to NPC's. Don't rush into AoP, that's a really different world out there.
Shangalar:
Test session is going on and progress is made every day.
Here's a little presentation video made by one of our testers, SlamBliss:
http://www.youtube.com/watch?v=52u8ZPUdIRw
Shangalar:
Hello folks!
It's been a while since we posted news, as usual we've been working in the shadows in order to get ready for the next beta phase. We still don't know when it's going to happen but it's definitely somewhere on the horizon. A lot of work has been done since the first test in march and we still have a number of different aspects to talk about.
One of the big tasks we've been tackling recently is dialogue writing. In Ashes of Phoenix, non player characters fulfill different roles. First, most of them are standing in faction headquarters, guarding it. selling equipment and providing various services to faction members. Naturally, a big part of the dialogues are directly related to those matters, but there are also quite a number of characters in all the headquarters who are looking for certain items to fulfill their needs, be it the long lost golden locket of their only daughter, a set of marked cards to tip the odds in the casino in their favor, or the good old rubber doll to indulge in more secretive activities. It is up to the player to find out how to get the most out of his regular trips to the core, rather than just dropping everything off at the designated merchant.
There are more elaborated quests as well: some characters have a lot to say about themselves, their factions and the world, and even more thanks to the Persuasion skill that will unlock new answers. We also plan some characters to play an active role in the war to come: through global quests available to the whole faction, you will have the opportuntiy to collaborate in order to bring your side closer to victory. That's the type of quests and dialogues we want to focus on in the future.
As for repeatable quests, we implemented the Random Assignment feature which enables you to complete many different and largely randomized missions, be it alone or with a group of friends. We'll talk more about the random assignments and our plans for the future in the next post so stay in touch!
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