All the art looks nice, I wish them luck, but 900k USD is a lot to ask for a small team without established reputation in game development. It is not reassuring that the video doesn't show anything in terms of gameplay, just beautiful (no doubt about that) concept arts, slideshow intro and a short demo with a man wandering aimlessly on a desert - yes it does look pretty, it sounds pretty, but this is not a game, it's barely scratching visual concept/design of an RPG and some movement/animation code (which probably is done by the engine anyway).
I think to be more successful in Kickstarter, in their situation and with their demands, they should have presented a demo where a real gameplay is shown - visiting the first location, initial gameplay, talking to an NPC, part of a quest/combat with commentary - it would be more useful than the boring distorted slideshow intro. You don't need a full game for this, just a little bit to prove that you are able to put all the beautiful assets made by talented people into something actually playable.
Maybe they still keep something in their sleeve, I don't know, we will see. But if that's all, then I'm afraid they blew the chance this time.