FOnline Development > FOnline Projects
FOnline: Reloaded
Kelin:
--- Quote from: Stration on July 29, 2013, 02:40:53 pm ---LOL noob.
If I have 10 characters, I will have 10 chances to kill your one character because there is this thing called... wait for it... RELOGGING. Your mind = blown.
--- End quote ---
There was this nice feature called idler preventing you from relogging you "noob". If any developer wants to disable this without providing any other working solution then it should be discussed somewhere else, but I was talking about a hypothetical situation without any fastrelogs.
@DocAN: Ok then I appologize for misleading info.
Stration:
--- Quote from: DocAN. on July 29, 2013, 03:17:14 pm ---However there will be some features which will convice players to play at one character.
--- End quote ---
Finally someone who understood what my final suggestion was all about. What "features" are we talking here? Custom skins? Better chance to craft unique items? A higher chance to find special encounters? A special glow at level 99 maybe?
--- Quote from: Kelin on July 29, 2013, 03:28:52 pm ---There was this nice feature called idler preventing you from relogging you "noob". If any developer wants to disable this without providing any other working solution then it should be discussed somewhere else, but I was talking about a hypothetical situation without any fastrelogs.
--- End quote ---
Idler is disabled on FO: Reloaded which makes your arguments invalid, but thank you for trying to contribute to the discussion.
Kelin:
--- Quote from: Stration on July 29, 2013, 03:33:13 pm ---Idler is disabled on FO: Reloaded which makes your arguments invalid, but thank you for trying to contribute to the discussion.
--- End quote ---
Not at all, in fact it makes my argument even more dramatic, because one lvl 99 with +hp +ap +dr will kill all fastrelogging lvl 24 alts. Too bad you've never seen any buffed characters vs. normal ones, I have.
--- Quote from: Stration on July 29, 2013, 03:33:13 pm ---Finally someone who understood what my final suggestion was all about. What "features" are we talking here? Custom skins? Better chance to craft unique items? A higher chance to find special encounters? A special glow at level 99 maybe?
--- End quote ---
I don't have problem with any of these. People who keep playing on one char should be rewarded somehow from time to time, no doubt.
John Porno:
--- Quote from: Stration on July 29, 2013, 03:33:13 pm ---Idler is disabled on FO: Reloaded which makes your arguments invalid, but thank you for trying to contribute to the discussion.
--- End quote ---
An argument is valid if its conclusion is logically entailed by its premises and each step in the argument is logical. Which was the case in Kelin's argument, as his premise was a fastrelog-free server.
On topic, it's not that having multiple characters is inherently bad. In fact, most people would appreciate to be able to experience a game in different ways. The root of the problem always was fast relog. Back in 2011, you'd only needed about 2 or 3 pvp chars to be able to contribute to your gang's TC action's, e.g. to take part in the end game content. Levelling 2 or 3 chars should be a manageable amount of work. If people liek Kelin or me choose to level 20 alts for variety and to try out different builds, then that's all fine and we wont be harming the server in any way. UNLESS we are able to use those 20 alts for a combat advantage.
The root of the problem is not having different alts, it's about fast relog. Fighting fast relog would be a better solution than fighting alting (is probably what kelin implied). And since proxies make it rather difficult to fight the act of fast relogging, the proper way to solve this problem is to limit the effectiveness of it. THus, theoretically, idler was a step into the right direction. While I haven't played myself during those days anymore, from the looks of it, it seemed to be rather flawed or inconvenient but ti still remains as a step in the right direction.
Also, I'm talking about the pvp part of a server here. Alting for PvE, e.g. repair char, craft char, science char is another matter.
Stration:
--- Quote from: John Porno on July 29, 2013, 03:56:42 pm ---An argument is valid if its conclusion is logically entailed by its premises and each step in the argument is logical. Which was the case in Kelin's argument, as his premise was a fastrelog-free server.
--- End quote ---
If an argument is not pertinent, it is automatically invalid. Protip: look at the name of this thread.
--- Quote from: Kelin on July 29, 2013, 03:50:46 pm ---Not at all, in fact it makes my argument even more dramatic, because one lvl 99 with +hp +ap +dr will kill all fastrelogging lvl 24 alts.
--- End quote ---
Let's look at the lvl99 character from your picture:
BG, 432 hit points, 16 action points, 6% crit. chance.
Now let's compare that to the stats of ONE of my lvl24 chars (and remember that I have EIGHTEEN of them):
Sniper, 164 hit points, 12 action points, 35% crit. chance.
Now tell me, what makes you think that the lvl99 BG will be more problematic to me than a lvl24 BG (~240 hps, 14AP)? Because of these additional hit points? Dude... I will have AT LEAST 18 chances to instakill him OR serve him a chain of knock-downs combined with bypasses here and there no doubt, blind him, cripple his arms so he won't even have a chance to use his weapon, etc. In theory, he has an advantage over me, but the advantage is not even near to game-breaking. Sure, he has a very high normal damage resistance, but it's not going to matter if I play my cards right.
Things might be different if there are more people than just me and him involved in the fight, but at the end of the day his power will be equal to about one and a half lvl24 BG chars AT MOST.
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