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Author Topic: Psycho's Magical Ideas For Fonline  (Read 2719 times)

PsYcHo

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Psycho's Magical Ideas For Fonline
« on: December 30, 2009, 10:18:09 pm »

{Idea :1} Shoveling shit in towns: One thing i think is this game still need a way to get Karma back, i think a nice little addition other then maybe some Karma on some quests that would be cool but. cleaning shit in town should also get a player 10Exp,10Caps,and 10+ Karma for that town it would help ballance the karma a bet more.

{Idea :2} Event WarZone: a nice area like oldschool serra Exits Blocked. Naked blue suits come get ammo armor guns. fight and die and respawn on the map. and few random Enclave NPC's to spawn next to Groups of people teaming up against people to ballance the team play and give it a better chance of total Freeforall.

{Idea :3} added encounter of: alien Queen+aliens, maybe some hardcore Robots Near the glow were all they drop is ammo, and maybe a Rare frank horragon encounter near Navarrow would "add some spice" to Fonline.


More wonderfull inivative ideas from your none friendly local psycho  will come soon :P
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Arminius

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Re: Psycho's Magical Ideas For Fonline
« Reply #1 on: December 30, 2009, 10:41:14 pm »

These ideas are lacking... Event Warzone is proving to be a major failure currently, and a faction could recover its bad reputation earned by killing everyone by shoveling crap.

We need events that are more consistent, that have a backstory and interactivity. Warzone could be better if it turned out to be a war between two sides, with a story like Vault City and NCR battle themselves for Redding's gold, the Hub rebels from NCR, etc. Then, both sides would enter in confrontation, and people would just volunteer to whichiever side they identify themselves with. This way, there isn't that foul gang play that happened in before. Of course, volunteers would be assigned the weapons that they can handle, and a brand new location could be designed for the war. Each side would need a limit for the number of players, to make things equal.

The warfield would be composed of traps, and all sorts of unfriendly features. And to top it, after the event, the winners' actions would change the gameworld for good. NPC's could just go spouting random floats about how the conflict ended, and there could be other consequences.

That's just a suggestion, so take it with a grain of salt

PsYcHo

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Re: Psycho's Magical Ideas For Fonline
« Reply #2 on: December 30, 2009, 10:58:37 pm »

These ideas are lacking... Event Warzone is proving to be a major failure currently, and a faction could recover its bad reputation earned by killing everyone by shoveling crap.

with a -1000 rep it would take 100 craps to get you to positive this would be a big waste of time for them factions tryin to do evil things your more likely to see thiefs and people that do bad things on there own or in small groups doing it eather way i personally wouldnt waste mt time at level 10+ shoveling crap to get a rep back. and with other people shoveling crap makes the prossess even slower to gain rep back you could make it harder and make it like 5 rep per crap to slow it down even more one thing your never going to stop in this game is people lust to be evil at times but there still needs to be a ballance with the ability to become good again in the eyes of the town your lust took over in with a -1000 rep with +5 your looking at 200 craps to get to nutral, and if someone goes to full on hated in the town the chances of them even getting the opprotunity to regain rap bacomes vertuly zero thus making the ballance even more stable :P
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PsYcHo

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Re: Psycho's Magical Ideas For Fonline
« Reply #3 on: December 30, 2009, 11:03:06 pm »

{event idea} that is even better then mine by far

[14:52] <%Izual> [22:46] <KTTdestroyer> what about removing name tags when in event? :P
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Re: Psycho's Magical Ideas For Fonline
« Reply #4 on: December 31, 2009, 04:07:59 am »

{event idea} that is even better then mine by far

[14:52] <%Izual> [22:46] <KTTdestroyer> what about removing name tags when in event? :P

That is an ausome idea, no name tags and no name when veiwing player would make a true ffa : D

I like you karma idea also, maybe +5 karma to make it a little bit harder so only the truly dedicated killers will be bothers but it is a really good idea :)
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