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Open Source FOnline: 2238
Lexx:
--- Quote from: T-888 on July 06, 2013, 12:14:08 am ---That's a lie to be honest, you can do everything by typing the right stuff in chat.
lmfao, this forum just got even better.
--- End quote ---
This won't be a persistent modification. Resetting the location will revert everything.
Atom:
--- Quote from: T-888 on July 06, 2013, 12:14:08 am ---That's a lie to be honest, you can do everything by typing the right stuff in chat.
--- End quote ---
A minor disambiguation happened here. Using the console, one cannot modify the game mechanics to any meaningful extent, like replacing the combat mechanics, adding new event handlers, implementing behaviour trees, or adding a new command for that matter (nor it would be feasible to do such things from the chat window in the first place). Those are things that actually "modify the game". On the other hand, spawning items and npcs is not modding FOnline, just like typing idkfa or iddqd is not modding Doom.
Modification of the current state of the ingame world is naturally possible to a large degree even with the hardcoded set of commands (note that 2238 overrides some of those commands to handle them on its own, the prime example being getaccess). This is however limited to the already scripted (or hardcoded) commands.
kevin:
I was wondering that under what license did you guys released your source, because i didn't saw anything related? The server/client is under the original SDK license I assume, but what about the custom scripts and new tools?
Ulterior:
HELLO? am I the only one who sees that its NOT open source? Just downloaded client + mapper and its only binaries there!
I am not interested in server sources - I need client and mapper sources, everyone can write their own servers, yaknow
>:( >:( >:( >:( >:( >:( >:(
JovankaB:
The stuff we did - FOnline: 2238 scripts, dll extensions and content (maps, dialogs etc) are open sourced. That's what makes 2238 different from any other FOnline server. Client and server binaries are the same (or almost the same) as in FOnline SDK. The FOnline engine is not open source and it's not up to Rotators to make it so - you have to ask the person who created it (cvet), not us.
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