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Open Source FOnline: 2238

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Lexx:
You won't be able to modify the game from running around inside of it with admin rights, but other than that, yes.

JovankaB:
You can change many things temporarily with admin commands (basically the way events were done) but it's not really modifying the game, just reusing what there is already. If you wanted to really change the game, you have to edit maps, dialogs, scripts etc. It's all available in the server package along with tools (except the mapper which is included with client).

Others players can connect to your server too if you give your IP/port. Although typical home connection isn't suitable to handle as many players as 2238 had.

T-888:

--- Quote from: Lexx on July 05, 2013, 10:27:50 am ---You won't be able to modify the game from running around inside of it with admin rights, but other than that, yes.

--- End quote ---

That's a lie to be honest, you can do everything by typing the right stuff in chat.

lmfao, this forum just got even better.

Ox-Skull:

--- Quote from: b__B on July 05, 2013, 09:55:45 am ---So you managed to start it? :)

If you make something cool with it, even small, think about sharing it on the forum :)

--- End quote ---

Yes, got it started ;D, i thought it was freezing at first when server reloads scripts, haha.

I will definitly share anything i make. ATM i been working on making scenary for a location.


--- Quote from: Tyler on July 05, 2013, 10:19:26 am ---
I know nothing about modding but have always wanted to learn.


--- End quote ---

Tyler as a starting point, i would make a map, and add it into the game. With the amount of info on this forum, and tips from rotaters and experiened scripters, nothing is impossible.

Ganado:
I kinda just realized yesterday that this was a repository like the other SDK (I went to the "download ZIP" button the first time I downloaded this).

If I put https://github.com/rotators/fo2238 as the address on the Tortoise SVN program, it creates ".svn" (hidden), "branches", and "trunk" folders.
My question is why the .svn folder needs to be that large? This applies more to the original FOnline SDK; for that, my .svn folder is 907 MB large. For 2238, it's only 383 MB large, but still kinda large. Neither is really that big, but I still wonder why.

Also, the Client + Mapper does not seem to be a repository, just .zip file. If there are improvements to the Client or 2238 Mapper, I guess you'll make an announcement or something? Or, is that not planned?

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