War. War never changes. Only the dead men saw the end of war. Human kind remains the same no matter what, with will of self-destruction carved deep into mind. Every war is hoped to be the last one, but even the nuclear armageddon wasn't enough to stop gears of war once and for all.
After heroic death of Vault Dweller and pathetic end of the Master, Lieutenant led his supermutant's horde into wasteland, to conquer human settlements. Brotherhood of Steel, the only hope of human kind, responsed to this aggression, but they had to sacrifice many soldiers to finally beat mutant armies, forcing them to retreat back to Mariposa. Brotherhood's Elders realised that without changing their doctrine they are unable to recreate their numbers and manpower. Declaration of new order and recruiting experienced wastelanders helped, but just for a while ...
Under orders of President Richardson, Enclave's scientists began to work on an upgraded version of Power Armor. They've managed to develop a reliable version of Power Armor Mark II. Results of other less fortunate prototypes testing were classified by Richardson for the sake of morale. After discovering Mariposa, heavily guarded base, Enclave troops tried to assault the place. They failed and retreated, making the President Richardson to change his plans and to recruit as many fresh blood as possible in the short period of time. Massive conquest on Wasteland is about to come ...
Sooo... do I get that right that you split from canon and skip the Chosen One story? Not that I don't like the idea, just not sure if I understood it.
Also my questions aren't really answered by that..how will the quest situation be? Hopefully more than 2238? Maybe more Pve-Co-op similar to mutie quests or tanker? Will we take side of a major faction, like Enclave to aid in their conquest effords, or like Bro-hood to repel it? Or will we just quarell with other story-insignificant player factions? Is the Endgame PvE related to your Enclave story or is it PvP – being biggest player faction controling towns?
Also:
How will the new player be introduced to the game? Some Tutorial quest? Starting area like TLAs slave camp? Or does the new player have to gather the info from a Wiki?
I know most people who will play it in the first phase of open beta already know the game mechanics and interface anyway, but I think it's important, that FOnline gets more newb-friendly imo.
What is your take on skills and perks system? Will it be with support perks like the late 2238? Or the "classic" variant where all perks are unlockable at every 3/4 levels?
The reason why I bombard you with all these questions is that I somehow feared this exact situation – That someone will do a project with similar goals to the one I want to start, but has already done a lot of stuff and has an existing team and experience, whilst I have yet to present and announce my project and assemble a team of devs. Now I'm at a point where I don't know whether I should be discouraged by your release and give up on my vision of a FOnline 2 engine and game, or maybe try to join your project with my ideas and suggestions. As far as I can see your project is still based on the FOnline engine and game mechanics... I wanted to change a lot more than that and create an actually NEW engine, coming with a new SDK of course as well as major changes to the games skills and perk system and how you gain skills and xp. This is worked on by my partner at the moment while I am working on the setting and basic content of the game we want to make, as well as a new model of a dynamic PvE/PvP quest generation system....
I'm kinda pissed by the circumstances... Really don't know what to do now..
I wish you the best luck with your project, whether it's a concurrence for mine or not. Maybe I can find a place in your team or not. If you are interested in my ideas... well contact me, I guess it's maybe easier to join an existing project than get a new one started from 0. In any case,I will definetely be amongst the beta testers.
Edit: smartass remark: beginning is still spelled with 2 n
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