Author Topic: FOnline2 Second Open Session starts at 10.01.2014!  (Read 71147 times)

Offline Wichura

  • High-Tech Troll
Re: FOnline2 - The new begining
« Reply #15 on: June 24, 2013, 11:42:37 am »
how many brahmin can I have!
From what I remember 3 at the time. They should be free from Xoen's Disease, so they won't disappear (hopefully).

Oops, sorry for the premature ejaculation, I thought it's finished feature, taming brahmins that is. It's not, you cannot roleplay herdsman for now.
« Last Edit: June 24, 2013, 11:47:46 am by Wichura »
Nie biegaj za stadem.


Offline wladimiiir

  • Rotator
  • Independent FOnline developer
Re: FOnline2 - The new begining
« Reply #16 on: June 24, 2013, 11:45:20 am »
Woohoo, this is so exciting. ;D

Offline Merle

  • "How's about a big hug for your old pal Merle?"
Re: FOnline2 - The new begining
« Reply #17 on: June 24, 2013, 11:47:20 am »
All the modifications look great; every single one of them. Count me in for the beta.

Cheers!
Of course, the whole point of a Doomsday Machine is lost, if you *keep* it a *secret*! Why didn't you tell the world, EH?

Re: FOnline2 - The new begining
« Reply #18 on: June 24, 2013, 11:49:05 am »
All the modifications look great; every single one of them. Count me in for the beta.

Cheers!

Thank's but what about Daryl? Will he come too? :)

Offline Merle

  • "How's about a big hug for your old pal Merle?"
Re: FOnline2 - The new begining
« Reply #19 on: June 24, 2013, 11:59:52 am »
Thank's but what about Daryl? Will he come too? :)

Naaaah. My baby brother ain't got the balls to handle the desert. And even if he does, they're probably not attached to him.

On the serious note: about your official forum - I can't receive the registration activation code (repeated the request to resend it three times now), and sure would like to see what else you have done so far with the game. :)
Of course, the whole point of a Doomsday Machine is lost, if you *keep* it a *secret*! Why didn't you tell the world, EH?

Re: FOnline2 - The new begining
« Reply #20 on: June 24, 2013, 12:03:46 pm »
On the serious note: about your official forum - I can't receive the registration activation code (repeated the request to resend it three times now), and sure would like to see what else you have done so far with the game. :)

Had the same problem with GMail, had to resort to my bestiality porn e-mail alts.

Offline DeputyDope

  • ǝdopʎʇndǝp
Re: FOnline2 - The new begining
« Reply #21 on: June 24, 2013, 12:12:10 pm »
THIS. IS. FUCKING. AWESOME.

good luck with this project!

Offline Merle

  • "How's about a big hug for your old pal Merle?"
Re: FOnline2 - The new begining
« Reply #22 on: June 24, 2013, 12:12:55 pm »
Had the same problem with GMail, had to resort to my bestiality porn e-mail alts.

So it was written, and so it shall be...

       ... to the porn e-mail alt we go!

Thanks @davrot!
Of course, the whole point of a Doomsday Machine is lost, if you *keep* it a *secret*! Why didn't you tell the world, EH?

Re: FOnline2 - The new begining
« Reply #23 on: June 24, 2013, 12:14:50 pm »
Skycast is messing with registration right now, hopefully he'll get that fixed fast ;) Just wait.

Offline 700noob007

  • Woah, sneaker!
Re: FOnline2 - The new begining
« Reply #24 on: June 24, 2013, 12:25:17 pm »
Count me in, I'll be playing FO austrialia Single Player and This :)

Offline greenthumb

  • Surprisingly, the location has moved.
Re: FOnline2 - The new begining
« Reply #25 on: June 24, 2013, 12:26:14 pm »
this looks rly promising, yet i have not decided if i ll continue paying fonlines after 2238 died, but i if i ll decide to continute adventures in wastelands, i ll be choosing between FO2, TLAMKII and AoP

Re: FOnline2 - The new begining
« Reply #26 on: June 24, 2013, 01:29:56 pm »
I have check the video, it looks like very good.

Count me too in with my friends!

Re: FOnline2 - The new begining
« Reply #27 on: June 24, 2013, 01:41:23 pm »
Looks cool.
Apart from some things that look a lot like stuff TLAmk2 has already done (crafting, market stands) one thing struck me instantly: You actually managed to get an ingame options menu done – kudos to that. :) Also like the faster TB mode and smaller things like the doors, random loot..
The teaser focuses on gameplay related changes/tweaks/improvements only.
My question at this point:
What is the setting of the game? Is there a back story? What about quests? Will players actually have a "greater goal" or is it a more comfortable faction mod where "endgame" is just PvP?
The shown maps gave the impression we can expect a 2238 setting and nothing new there

Re: FOnline2 - The new begining
« Reply #28 on: June 24, 2013, 01:43:10 pm »
« Last Edit: June 24, 2013, 01:46:53 pm by wesan »

Re: FOnline2 - The new begining
« Reply #29 on: June 24, 2013, 02:35:06 pm »
Damn, it looks great.
I'll surely take a look on it.