The PvP in Ghost Town is entertaining (except for spawn campers, but those can be dealt with), good job with that.
I'm glad that someone likes it, here is how the whole map looks like on a single screen:
I wanted to make a ruined city map that wouldn't look just like a lot of random copy/paste of generic ruined
walls from encounter Fallout maps, but like real buildings with their pre-war function still somewhat visible.
Needless to say, it was
a lot of work, I think I will never try to do a map so large again, not before we
do something with the Mapper (2238 Mapper has small improvements compared to the SDK Mapper which
makes life easier a bit, but it's mostly cosmetics). In fact the map is still unfinished, the facility lacks roof,
which was supposed to be custom graphics). The whole map was supposed to be a surface part for a location
with HQ chemical components - southern suburbs of San Francisco, which are "press gang territory".
You could blast through main streets if you had enough firepower, or sneak around to get to the the facility,
but there would be gang patrols moving around so it wouldn't be that simple. Well, that was a plan, I think
the location with mobs and scripts would be ready in the summer but now it's too late