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Farming Guide.

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Furior:
Kamikaze + all AC perks (do not take the HtH AC perks)=140 AC wearing CA mkII, which means -140 to enemies skill. NCPs dont usually have more than 160 so to hit you they have to get closer (enclave and mutants will raped you, havent tried BoS). Thats a huge adventage.
NCR army riflemans needs a distance of 12 hex(not sure,Its been ages since I last played with that char) to be able to shoot you ( if they shoot they will hit you, if they dont have a good % they just move closer)
P.S. Can someone tell me if the build I linked some post ago will be useful? Or should i change something?

-Max Payne-:
Ok, so farming NCR army with a bigguner who have 1 luck?? Do you know that ncr army shoot everytime in head, arm, or groin? If you are knock out alone what do you do?

Tomowolf:

--- Quote from: -Max Payne- on May 13, 2013, 09:56:28 pm ---Ok, so farming NCR army with a bigguner who have 1 luck?? Do you know that ncr army shoot everytime in head, arm, or groin? If you are knock out alone what do you do?

--- End quote ---
The BG posted in the first post does have 3 luck, please read carefully.


90 sets of camk2 already farmed, 0 deaths ratio

Admiral Zombie:

--- Quote from: Furior on May 13, 2013, 09:27:19 pm ---Kamikaze + all AC perks (do not take the HtH AC perks)=140 AC wearing CA mkII, which means -140 to enemies skill. NCPs dont usually have more than 160 so to hit you they have to get closer (enclave and mutants will raped you, havent tried BoS). Thats a huge adventage.
NCR army riflemans needs a distance of 12 hex(not sure,Its been ages since I last played with that char) to be able to shoot you ( if they shoot they will hit you, if they dont have a good % they just move closer)
P.S. Can someone tell me if the build I linked some post ago will be useful? Or should i change something?

--- End quote ---

Oh ok, that actually makes a lot more sense than I realized. I had been hoping for a build where they couldn't hit you at all, but a build that requires them to rush you far closer is very good as well.

For advice on your build, why do you use 6STR and weapon handling? 5STR + weapon handling is enough for any weapon. I'm assuming you'll be using nuka cola, but with that extra point from less str you can get a full 10agility.

Also why bonus move?

I haven't farmed BoS or enclave, so I don't know how often they get criticals, so I'm not so sure of man of steel either. I would think between this and the bonus move you might as well get toughness so their minigun users don't hurt quite as much (note: laser and rockets aren't affected by toughness perks, so their usefulness isn't perfect)

And then unless you're farming just the BoS initiates, most BoS and enclave wear power armor which you can't loot, so destroying their armor isn't something to worry about, so the small guns is questionable. First aid is always helpful to heal between battles without relying on more drugs, or to heal in combat if you're fighting in real time.

And I would personally agree that adrenaline rush is more useful than even tougher, as it affects all DR and DT I believe, whereas toughness is only for normal damage (BoS and enclave have a wide range of damage types). Perhaps for builds with less HP even tougher is better, but if you have max endurance and max lifegiver I would suggest adrenaline rush.

gauvaran:

--- Quote from: Admiral Zombie on May 13, 2013, 08:01:43 pm ---Do you mind expanding on this build a little? I tried a high AC build myself, and while still at 100AC even molerats were still hitting me very consistently (Then again I never thought to compare melee to ranged attacks, now that I think about it I need to test this further as now that I think about it it was always melee critters that were being a problem)

But the bigger problem is that if an NPC can't hit you, they usually just run away (which causes another glitch in TB where the NPC doesn't use up all of their AP while running, and then you have to wait 30 second for their turn to end)

--- End quote ---
- Try a gunner (I prefer 14mm pistol for armor piercing )
  + AG 10, Kamikaze, Livewire, Dodger + (and Dodger if you want to wear high tier Armor),2 AB and Bonus move
  + Need some LK for avoiding critical miss
  + EN is not important, because NPC rarely hits you (dont stay too close to sniper/RL/Hunting rife/AR guy).
  + In your turn, move at least 5 hex (the distance, not the spent AP) for AC, you have 9 AP for shooting.

- Molerats always hit my high AC alt too, dont know why, maybe it is an exception.
- For NCR Army, The Unity and VC, NPC always chase you, not running away except the crippled NPC and Leather Armor NPC


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