Other > Survival Guides / Game Help

Farming Guide.

<< < (3/5) > >>

Tomowolf:

--- Quote from: BenKain on May 12, 2013, 10:04:00 am ---You can kill VC with a nub sg burster, this is about High Class Farming

Good job Tomo

--- End quote ---
BTW, by using bonehead trait, I've died 0 times during farming NCR Army, only had 2 hard situations, but it's all about hiding and 1 hexing enemies, but when u start, u can start from range, then hide somewhere, and leave the second character(taxi) on open area, to shoot em, they'll anyway focus the first one.

(My taxi doesn't have bonehead, and several times I've got instakills for 188 dmg (max hp), and had some problems, but he didnt die anyway).

Remember, if you use two characters, you can send distress at start of the encounter, to be able to return for your gear if you fail.

Furior:
I need a build to farm enclave-bos, any suggestion?

This is what ive thought. http://www.nitue.net/#fcp/direct!id=9113 Jet+nuka+cig+m60. Im not sure about taking adrenaline rush or even toughner. Are the brd useful?

I want SG cos its useful when an enemy has low hp, you dont break his armor if you kill him with single shot

gauvaran:
For NCR Army,The Unity and VC Patrol farming, I prefer High AC fighter
Work well on TB with only 1 char, low cost
The bad point is it takes more time (because of TB)

the underground:

--- Quote from: BenKain on May 12, 2013, 10:04:00 am ---You can kill VC with a nub sg burster, this is about High Class Farming

Good job Tomo

--- End quote ---
VC are high class farming.
KILL A VC FOR JUSTICE!!!

Admiral Zombie:

--- Quote from: gauvaran on May 13, 2013, 04:38:55 am ---For NCR Army,The Unity and VC Patrol farming, I prefer High AC fighter
Work well on TB with only 1 char, low cost
The bad point is it takes more time (because of TB)

--- End quote ---

Do you mind expanding on this build a little? I tried a high AC build myself, and while still at 100AC even molerats were still hitting me very consistently (Then again I never thought to compare melee to ranged attacks, now that I think about it I need to test this further as now that I think about it it was always melee critters that were being a problem)

But the bigger problem is that if an NPC can't hit you, they usually just run away (which causes another glitch in TB where the NPC doesn't use up all of their AP while running, and then you have to wait 30 second for their turn to end)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version