only critchance is improtnt, there is no basically difference between 6 and 8 luck or 8 and 10.
Critical chance bonus received from aiming the eyes at 6: 50,4%; 8: 55,2%; 10: 60%.
Aiming at head at 6: 33,6%; 8: 36,8%; 10: 40%.
Groin at 6: 25,2%; 8: 27,6%; 10: 30%. Arms are the same story.
You could say it makes quite a difference(in critical chance) when you're going to aim for eyes. It's getting lower with the other body parts though.
Well, anyway, I owe you some explanations.
Firstly, I think Solar messed something up... I didn't test it before, since I didn't try a sniper this session yet. Now I'm trying.
Must read 1.,
must read 2. Changes done to snipers after those 2 Solar's posts: RBtE buff(25%->50%); helmet anti crit modifiers doubled(could it make such significance?); "adjusted critical hit tables"(another nerf? or buff? who knows?); "slightly adjusted critical hit tables"(again).
Those shots were a laser pistol versus a metal mask with finesse! Metal mask has 75DR against laser, finesse gives another 30DR, does it mean it should deal 0 damage? Maybe, but...
First: isn't DR capped at 95? Well, doesn't matter, the damage would be still shit. We still have DT so it really could fall down to 0.
Second: would I do ANY damage, if I didn't take finesse? Probably yes. There's the part where Solar could have messed up.
So Finesse is about an 11-14% increase in damage ... and better crit effects on top of course.
As for Finesse being OP. First of all, it would only be a good/great choice when targetting head/eyes.
Both of these have the same crit chance targetting CA Helmets, but the afterwipe version takes an extra trait slot and has the -crit roll effect of the helmet and the 30% DR for the 5-10% shots that aren't criticals.
Why am I quoting Solar?
He is responsible for the sniper changes and the involved maths(probably).
According to him, finesse should be actually
increase in overall damage. But the test says otherwise. If I didn't have finesse, I most probably would do ANY damage. With finesse, I did 0. Now notice the bold part in my last quote. "30% DR for the 5-10% shots that aren't criticals". Does it mean the DR bonus should be mitigated every time a critical is applied? According to Solar, yes. That would mean there's a bug in the system's implementation.
It could also mean that armor bypasses are
way too rare.
It's possible there's an error in my thinking and I'm totally wrong. But if you see my point, you could conclude the same thing I have... snipers were overnerfed and
it wasn't meant to be like that.