Other > Suggestions

Opening a forced encounter faster.

<< < (2/2)

Floodnik:
The map loading part is the important part.
How it works now: We get a forced encounter. We wait 3, 4 seconds and then the map loads.
How it works after my suggestion is implemented: We get a forced encounter. We also get a button: Accept. If we click the button, the map loads instantly. If we don't, it loads after 3, 4 seconds.

The turn-based/real-time choice is optional.

Mike Crosser:
And fail again...

Floodnik:
Are you being sarcastic?
The suggestion doesn't affect what you mean at all.

If you still don't understand the suggestion, because it seems so:
it just lets us skip the part where the red lightning flashes(see pic).

Mike Crosser:

--- Quote from: Floodnik on May 04, 2013, 09:54:58 pm ---Are you being sarcastic?
The suggestion doesn't affect what you mean at all.

If you still don't understand the suggestion, because it seems so:
it just lets us skip the part where the red lightning flashes(see pic).


--- End quote ---
Hmm yes after rereading I've realised my mistake,welp sorry for that confusion.
But yeah I see your point,IMO the suggestion is still good,practical,chocolate,etc.

PS if this message appears twice
its due to my connection bugging out

Senocular:
The red flashing lightning is canon.

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