Other > Suggestions

Opening a forced encounter faster.

(1/2) > >>

Floodnik:
Just some small quality of life feature.
We've already got an ability to disband an encounter or accept it in some cases, higher outdoorsman buffs this ability. Accepting/disbanding opens/abandons the encounter instantly.
My suggestion applies to the other case, where we are forced into an encounter. We then have to wait a few seconds before it opens. What if there was a countdown and during this time we could instatly open the map without waiting? Seems like nothing but on a larger scale it could surely speed things up.

Could even work without the turn-based/real-time choice, since we have ~combatmode for that. Just "Accept" or something like that.

Gimper:
That totally defeats the purpose of "Forced Encounters". Otherwise they'd be called "Choice Encounters". Forget it, they will never change it.

Mike Crosser:
When you fail.

Floodnik:
Please, read my suggestion again, both of you. Maybe you should ignore the pic this time.

Mike Crosser:
Fail

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