Maybe include irrigation so each fertile tile must be watered.
Optionally you could speed up growing by taking care of the plants regularly (like watering them or adding fertilizer) but it would be never as fast as getting things from unguarded locations. A plant you don't take care of would grow too, just for example 10 real days instead of 4. Or maybe on how well you take care of it could result in how many cycles you get before the plant dies.
I would even want to have molerat mercs and ridable molerats. Battleing TC on molerats, it can't improve anymore after that.
ridable molerats in TC.
This morning, I was unloading planter boxes from my wife's truck and it "hit" me- planter boxes.Put seeds/fruit/etc & brahmin shit in crate, add water every 24 rt hours, and wait. How long it takes to get crops and how often they regen would reflct the crop itself, but this might make coding easier (magor kodification to crates, not to dirt, and thus base code).
Why crates if the plant is supposed to be in the ground?
(T)his might make coding easier (magor kodification to crates, not to dirt, and thus base code).
I have a completely different idea, i have no idea about coding but it might be easier to code for devs so let's do that instead.
Answering with quote of own post in other people's thread, as if it were completely obvious.
Basically saying nothing at all, being rude to topic starter.
Okay, okay, sorry. Also, bump thread with option of planting mutated potatoes. TU, what might you say about it?