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Plasma Thrower PvP build

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Tomowolf:
So... I was thinking about making nader build, I know that it wouldn't be main PvP alt, but would be just supporter, or looter, eventually nading someone to not allow him ss.
This is what I've done:
http://www.nitue.net/#fcp/direct!id=9074
I don't know how this heave ho is working, either how to get more range to throw, any solutions?

qga:
Hi, u need 5 st for 15 hex (what is max determinated with st) and each perk of hh gives 3 hex to trow, so, max trow with 2 hh perks is 21 and with st5, u dont need st6, i have one build and i made it crit build, so i take crit perks instand of hh perks,cos i think in rt fight itc not so important if u r at 15 hex or 18, and  i take higher luck of course because of crit build..

Tomowolf:

--- Quote from: qga on April 29, 2013, 11:07:44 pm ---Hi, u need 5 st for 15 hex (what is max determinated with st) and each perk of hh gives 3 hex to trow, so, max trow with 2 hh perks is 21 and with st5, u dont need st6, i have one build and i made it crit build, so i take crit perks instand of hh perks,cos i think in rt fight itc not so important if u r at 15 hex or 18, and  i take higher luck of course because of crit build..

--- End quote ---
Ah, thanks, so I'll take those 6st because of adrealine rush perk, nothing more, I'll level up this and see how it does in team plays on hinkley and finally on TC.
I was thinking about crit, but w/o having enough hps it would be useless to getting at such small range, and as you see, you cannot 1hex others :P.

Cyber Jesus:


This build was made to troll reno with throwing knives.

C.H.A.R.L.I.E:
Tomowolf the str requirement for adrenaline rush is 5, which is allso the str needed for max throwing range.
Your build is very vulnerable to snipers and aimed shooters with 3 luck. I would put 1 from str and 1 point from int over to luck to have 5 there in total. Luck is very important.

I have no idea why you went for 200 throwing. Seems redundant to say the least. 180 should do.

Also if hes going to be a looter type maybe i'd skip small frame. You have no shortage of special points.

Another thing i noticed with my thrower in hinkley yesterday is that plasma grenades doesent knockback, only frag grenades do. So if you want to nade someone to stop SS you need frag.

@Cyber Jesus Aimed thrower with 5 luck? You lose 17% crit chance.

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