Other > Closed suggestions

Tactical Town Control

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xsarq:
Just increase loot by something unique, something that can`t be gained in any other way.

JovankaB:
What I strongly dislike about the idea is hard-locking public towns because of some ape business.
It goes against the idea of town being public and the game being a kind of free-roam wasteland.
If you wanted something like that, separate arenas would be more suitable in my opinion, although
I'm not a fan of locked battle for "town control" anyway. I like that anyone can come and mess around
on their own terms, as much as others allow them. This is not just a private matter between 2 gangs,
we are talking about big public locations that anyone can come to.

Second, if you asked about possible exploits - one is very simple. A faction owning town could lock it
whenever it fits them, simply by making a second faction just for that purpose and starting the TC timer.

Tomowolf:

--- Quote from: xsarq on April 29, 2013, 05:36:20 pm ---Just increase loot by something unique, something that can`t be gained in any other way.

--- End quote ---
Increase? Dude, are you serious?
If you stay with 5ppl ~~ aprox 2 hours in city, you got tons of shit to carry.
Last days I was just checking boxes, in those were like amounts like 5 - 10k flamer fuel, and more than one thousand uranium ore, in rest, ammo, drugs, caps.

xsarq:
Then apparantly nobody wants that.

Tomowolf:

--- Quote from: xsarq on April 29, 2013, 05:46:16 pm ---Then apparantly nobody wants that.

--- End quote ---
Guess who is doing those TC-s obviously not NCR noobs with tent and cow.
There shouldn't be any more worth reward than caps&drugs&ammo for staying in town, it's already too much.
One dude camping with some mid tier stuff 30 minutes afk in TC zone will have about 60 kg of loot to haul over base + 1k caps, for nothing, just standing.

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