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Author Topic: shrink the world map  (Read 1718 times)

Kanly

  • The future is today, worry about it tomorrow!
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shrink the world map
« on: April 26, 2013, 01:33:14 am »

My suggestion: Use only f2 world map

Why?

1 With not so great number of player a smaller world map increase the encounter between pc chance.

2 Less History incongruity, Shady sands become Ncr and Boneyard is not in new california republic? or it is and so few changes?

3 With few cities all the quest of the southern town would end in protected cities of the north (NCR , VC , SF)
  and the quest of necropolis would end in bh i suppose , so the world would seem with more quest and player will find its 
  more easily
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Lexx

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Re: shrink the world map
« Reply #1 on: April 26, 2013, 07:20:22 am »

It is too late for such a huge change. Also if it would be me, I'd scrap the fo2 part of the map.
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Mike Crosser

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Re: shrink the world map
« Reply #2 on: April 26, 2013, 02:28:34 pm »

No.
The giant map makes 2338 stand out.
Also It's 85-90% canon.

Gimper

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Re: shrink the world map
« Reply #3 on: April 26, 2013, 05:03:27 pm »

If anything, make the map bigger...

Alvarez

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Re: shrink the world map
« Reply #4 on: April 26, 2013, 05:13:18 pm »

If anything, make the map bigger...

More deserted towns? Yeah, right.
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the underground

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Re: shrink the world map
« Reply #5 on: April 26, 2013, 06:59:25 pm »

If anything, make the map bigger...
Ya, at LEAST twice as big, if not global (using players from local areas to at leat design them).
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Mike Crosser

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Re: shrink the world map
« Reply #6 on: April 26, 2013, 08:19:13 pm »

Ya, at LEAST twice as big, if not global (using players from local areas to at leat design them).
No.
It's big enough as it is.
Sure adding some new areas would be cool but expanding of the entire map would be a giant waste of time.

But then again there would be more places for newbies to explore and give the game a better general feel to it.

Kanly

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Re: shrink the world map
« Reply #7 on: April 26, 2013, 11:48:30 pm »

Quote
Also if it would be me, I'd scrap the fo2 part of the map.

this too would be a interesting thing

same advantage (increase the encounter between pc chance; the world would seem with more quest and player will find its 
  more easily)

and ... we could play before the begin of Fallout1 , with the master planning, or few months after
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Mike Crosser

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Re: shrink the world map
« Reply #8 on: April 27, 2013, 12:10:48 am »


and ... we could play before the begin of Fallout1 , with the master planning, or few months after
Yeah let's just revert back about 100 years.Change every single NPCs dialog.Replace 70% of the scenery and delete half the map.
Really?
Re: shrink the world map
« Reply #9 on: April 27, 2013, 03:40:11 am »

and ... we could play before the begin of Fallout1 , with the master planning, or few months after

Well that wouldn't be 2238 anymore. I guess the title is locking this server into this particular scenario, without any chance to improve in any ways of storyline.. Frozen in time between F1 and F2. Although the year in Pip Boy indicates that the enclave shouldn't exist anmore because of a certain chosen tribal ;)

If the complete scenario was about to change time span I'd rather set it AFTER the events of F2, maybe even after NV...
But that would be like making a completely new server. Even more work than
... revert back about 100 years.Change every single NPCs dialog.Replace 70% of the scenery and delete half the map.

,so noes.
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