Other > Suggestions
Make it so that Idling doesn't hurt so much.
Alvarez:
I think i found a workaround for Idler.
You need a macrorecorder, which lets your char jog around the tent map right outside the city limits.
And this is ridicolous even for a cheater. And it wont help if your faction SUDDENLY needs your help in TC.
Mike Crosser:
Getting into a encounter while idling on wm is complete bullshit imo.
For those who don't understand:
The idler system was implemented so that pvp players would stop fast relloging every time they died,this made it unfair for people who didn't have enough time to level up 30 pvp alts.
The system is shit,but it's your fault.You didn't want to stop fast relogging so all the flow of butthurt caused the devs to create a shit relog system.
Floodnik:
I want to reach at least a compromise here. Maybe stretching the immunity time would be SOME solution? Bases can be huge and stuff hard to get quickly sometimes. Maybe a heuristic that checks if the player is actually active in the safe zone? Please, do something. Why should we be punished so hard for the fact we want to gear up? Why doesn't a developer say what he/she thinks?
About being forced into enconuters: deserves another topic IMO. Can't fix everything at once.
greenthumb:
Well compromise sounds good, but it depends on developers as you said.
I would like to see a compromise, smthing like this:
1.Lets stretch 20s free-timer to 25s
2.Lets prepare full gear for 2or3 fights into car trunk before each action :)
avv:
--- Quote from: Floodnik on April 23, 2013, 10:31:47 pm ---But it indeed does need another solution. Idling should be... nerfed, not removed entirely. See first post.
I'd also like to hear what @avv and @greenthumb have to say about the situation @Kilgore mentioned. For me it's a huge argument against Idling as it is now... Do you disagree?
It's fine that you want to fight cheaters, it's just that the end should not justify the means... Honest players are affected too much.
--- End quote ---
When idling on wm you should have an option to "escape inside the town" rather than fall in the encounter. This would fix the problems with encs when you're just about to go in. Personally I have fallen in an encounter during a moment when rest of my team spawns on enemy so it can cause some really shitty situations.
On the other hand, worldmap could be nerfed even more. It's still too safe.
Anyone who says idler needs to go should represent a cheat-proof mechanic that makes fastrelog impossible. Even idler isn't cheat proof, but so far there are only 2 ways to prevent it and both can be looked into.
The real problem however is that being inside locations is strongly discouraged so players prefer worldmap and mostly being logged off because there's nothing to do outside pvp. Game needs content for players so that they want to stay logged in and spend that time in locations that do no increase idling timer so that they wouldn't have to deal with annoying timers all the time.
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