Other > Suggestions

Karma Dropping rate

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Senocular:
It's not unsafe if server is empty.

JovankaB:
Thanks captain obvious, I wait for more of your valuable input.

With small pop. chances to get PKed are smaller, but it takes one sneaker
to make unguarded place unsafe, at least for a lone crafter. So it doesn't
require large population at all to feel unsafe in those places.

xsarq:
This suggestion is just so wrong in so many ways.

There is no way lossing materials can be fun in any way. Making us do the dungeon in order to craft is a missfire. Crafter usually aren`t capable of good fight and we put a lot of time in getting blueprints on those chars so in the end:

1) I`ll have to drive my crafter on multilog (which suucks)
OR
2) I`ll have to ask for help (which also sucks, i like crafting alone and there is no reason i woud NEED a friend to craft.

I`m not going to endanger my materials by going to unguarded workbench, also i`m not going to train new combat oriented crafter and waste live on gettning new blueprints.

I just want to craft in peace ffs.

Alvarez:
I thought there was a choice between spending time and risk to lose. Agreed, players can earn their access quite fast with a car, but is that a reason to just nerf it at once? It would be more elegant to turn this workaround in a challenge...

JovankaB:

--- Quote from: xsarq on April 23, 2013, 03:00:42 pm ---This suggestion is just so wrong in so many ways. (...) I just want to craft in peace ffs.
--- End quote ---

From what I read it's wrong only in that you probaly ate BPs with some wheel-chair
kind of character unable to do PvE and that you find paying the Gunrunners for ability
to craft high tier stuff in peace unappealing. I'm not really sure why, because there
are various ways to get caps (although there should be more ways to earn caps efficiently,
no doubt), and the price can be easily adjusted to any value until we feel it's right but there
is only one way to haul suitcases and it's always boring as fuck.

Your  "I would have to make new character" argument is pointless because:

1. I think we should make changes in obtaining BPs anyway, and maybe not only obtaining.
Not going to discuss it here now. Most people here are unable to think what's good for the
gameplay, instead they think what's good for the situation they are in or their style of play
that they got used to. Understandable, but maybe that's why you don't see devs discussing
here too often.

2. Even if we didn't make any changes in BPs, we can always wipe server in case of big
changes making many characters obsolete. Don't think this is the case though.

3. It's not even any argument. Even if we didn't wipe server, I see no reason to hold up
changes because someone has a character that is not suitable for stuff that improves game,
as long as it doesn't happen too often. Looking at this from your POV for some changes there
is never a good time, because someone just leveled a character or spent caps for something or w/e.

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