Other > Suggestions
Karma Dropping rate
greenthumb:
yeah fdudes idea is much better, since it would affect only GR reputation balance related to crafting, not global reputation system.
JovankaB:
I don't really like the idea of grinding (let's face it, driving those boxes to SF is pure boring grind) to be able to craft HQ stuff. I would replace it with adv workbench at the end of instanced PvE dungeon. Hard enough to make hybrid character sweat a bit, but still worth coming to if you don't want to risk meeting PKs, which for such lone character is almost certain death.
Mike Crosser:
--- Quote from: JovankaB on April 23, 2013, 12:10:52 pm ---I don't really like the idea of grinding (let's face it, driving those boxes to SF is pure boring grind) to be able to craft HQ stuff. I would replace it with adv workbench at the end of instanced PvE dungeon. Hard enough to make hybrid character sweat a bit, but still worth coming to if you don't want to risk meeting PKs, which for such lone character is almost certain death.
--- End quote ---
Crafting will then become stupidly hard.
So either make the highest tier gear available ONLY from crafting so it's worth to try or just do what fdude suggested.
Alvarez:
--- Quote from: JovankaB on April 23, 2013, 12:10:52 pm ---I don't really like the idea of grinding (let's face it, driving those boxes to SF is pure boring grind) to be able to craft HQ stuff. I would replace it with adv workbench at the end of instanced PvE dungeon. Hard enough to make hybrid character sweat a bit, but still worth coming to if you don't want to risk meeting PKs, which for such lone character is almost certain death.
--- End quote ---
Oh shit.
As alternative for GR and PK trap, id say, good idea, but for replacement of GR, please no. Mining HQ mats is dangerous enough. Id take boring grind anytime. Being excited at prospect of losing the results of dangerous work isnt my way, im sorry.
JovankaB:
--- Quote from: Alvarez on April 23, 2013, 01:45:56 pm ---Oh shit.
As alternative for GR and PK trap, id say, good idea, but for replacement of GR, please no. Mining HQ mats is dangerous enough. Id take boring grind anytime. Being excited at prospect of losing the results of dangerous work isnt my way, im sorry.
--- End quote ---
Then maybe you should pay Gunrunners for using the workbench instead of hauling cases to SF,
because it's really dumb job in my opinion, it's safe and fast (just repeatable and boring) and this
is not what Adv.WB should be about IMO. So there would be 3 ways:
1) you pay Gunrunners each time you want to access their guarded Adv.WB
2) 1-character instances where you fight your way through against mobs to access an Adv.WB
3) Unguarded locations with Adv.WB where anyone can come and PK you
I think there should be safe alternatives to most things but they can't be the most efficient.
They should be more like long time investment that rewards your persistence in farming.
For example plants in bases could grow slowly giving steady profit over time, if you water them
regularly. But visitng a garden in public location would give you much more than just waiting
for stuff to grow in your base.
If safe stuff is as good as unsafe (and it often was better, for whatever reason - most likely because
nobody paid attention to this), then unsafe stuff loses any sense. What's important to note is that
encounters ARE in fact very safe places, except a few squares when server is full of players.
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