That's a good reason for the devs to focus their efforts on enabling all players to participate in social activities instead of tinkering with shit shoveling mechanics, 2532th crafting overhaul, 32524th PvP balance change (that ultimately leads to more imbalance because that's what happens when people who don't PvP try balancing PvP), 124235th mining overhaul and an attempt to redesign the game's trademark take on SPECIAL system that worked amazingly well for three effin' years... the list just goes on and on. How to make this game more social again? See the OP.
Okay, listen to community. But who should the devs listen?
I know some guys from big gangs who demand that best stuff needs to be obtained through teamwork or pvp. But nessies will not do that. And how can someone get the best stuff in first place if you need to do pvp to get it and to do pvp you need best stuff.
Nessies themselves suggest insignificant things like new skins. Players are supposed to have the answers for devs, but they aren't provided. You can't just say that "increase player interaction", you have to represent a detailed suggestion without obvious flaws that at least outweights its downsides with its beneficial sides.
Instead of promising to do that, I see juvenile attempts at talking smack and JovankaB defending a design choice that's almost universally hated by players who did socialize and that basically caused them to leave the game. This kind of response from the devs is nothing short of amazing, really.
If you knew the events in gang scene past few months you'd know better why they left.
Agreed, but not as fast as getting them from unsafe places. The competitive way should be the most profitable, or the whole competition turns into grind + pointless shooter. But it's not like you can't get them in any other way now.
Yes this is good direction. High risk, high rewards as long as the same rewards can be obtained in safer ways too.
Some guy from big gang would demand that stuff should only be obtained through teamwork by pwning some other team. But fact is that if some big team plants its presence in an important location, only way for many people is to wait until they leave. This benefits no-one.
you can buy SS from other players, there is plenty of offers.
People who sell tons of ss aren't pvp players and they either have gathered their hoards before the nerf or exploited the lack of danger that's caused by lack of players. You see pvp players don't sell ss.
Nerfing SS would be another way to solve it. Just make carrying 20 SS make little sense.
The thing that makes superstims good item is that without them you can't do pvp. It's like reverse ammo: ammo deals damage, stims heal it. Would you nerf ammo? I think not, so don't nerf superstims.
It sorts out trolls from players because everyone loots superstims always. If you carry something that's worth looting, you can't be called a troll.