That's a good reason for the devs to focus their efforts on enabling all players to participate in social activities instead of tinkering with shit shoveling mechanics, 2532th crafting overhaul, 32524th PvP balance change (that ultimately leads to more imbalance because that's what happens when people who don't PvP try balancing PvP), 124235th mining overhaul and an attempt to redesign the game's trademark take on SPECIAL system that worked amazingly well for three effin' years... the list just goes on and on. How to make this game more social again? See the OP.
Instead of promising to do that, I see juvenile attempts at talking smack and JovankaB defending a design choice that's almost universally hated by players who did socialize and that basically caused them to leave the game. This kind of response from the devs is nothing short of amazing, really.
Agreed, but not as fast as getting them from unsafe places. The competitive way should be the most profitable, or the whole competition turns into grind + pointless shooter. But it's not like you can't get them in any other way now.
you can buy SS from other players, there is plenty of offers.
Nerfing SS would be another way to solve it. Just make carrying 20 SS make little sense.
Well about camping craft places, you can craft in various places. Although in case of drugs it still is a bit of pain, because of how those terminals are placed, if we add one or 2 more terminals no gang can camp all of them, especially that merc auto-attack was removed. Who added 2nd terminal? Oh wait, it was me. Bark bark bark.
Okay, listen to community. But who should the devs listen? I know some guys from big gangs who demand that best stuff needs to be obtained through teamwork or pvp. But nessies will not do that. And how can someone get the best stuff in first place if you need to do pvp to get it and to do pvp you need best stuff.Nessies themselves suggest insignificant things like new skins. Players are supposed to have the answers for devs, but they aren't provided. You can't just say that "increase player interaction", you have to represent a detailed suggestion without obvious flaws that at least outweights its downsides with its beneficial sides.
If you knew the events in gang scene past few months you'd know better why they left.
Keep going Nice_Boat, you amuse me greatly. But at least I can discuss with avv and even DeputyDope (at least he tries).
But now you're contradicting with the original plan: "Players need to risk to craft superstims" but then you want to reduce the risk by adding more locations.
Thread started to make some sense. It derailed indeed.You still risk, even if you go to a location that isn't obviously blocked by 10 apeswith mercenaries. But if your organize 3-4 armed people to mine or craft together,heck - even 2 people, the risk is much smaller, because you are unlikely to getbursted in back by some grease gun sneaker or just a lucky loner. Of course thereis some excitement, someone can always come etc.
monitor locations
It's still camping no matter what euphemism you use.