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Author Topic: New ground items graphics.  (Read 3560 times)

Alvarez

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New ground items graphics.
« on: April 18, 2013, 08:40:26 am »

Stuff like HQ Ores, different Flamer Fuel, Ammo and weapons need new ground item graphics. This is one of the most easier suggestions to implement, btw.
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the underground

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Re: New ground items graphics.
« Reply #1 on: April 18, 2013, 10:31:06 am »

Stuff like HQ Ores, different Flamer Fuel, Ammo and weapons need new ground item graphics. This is one of the most easier suggestions to implement, btw.
Not ot be a dick, but do you have some suggestions?
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Alvarez

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Re: New ground items graphics.
« Reply #2 on: April 18, 2013, 11:02:35 am »

Not ot be a dick, but do you have some suggestions?

Why yes, i do.
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the underground

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Re: New ground items graphics.
« Reply #3 on: April 18, 2013, 09:46:47 pm »

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Sarakin

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Re: New ground items graphics.
« Reply #4 on: April 19, 2013, 02:13:16 am »

This should have been done years ago. You dont even have to make a new sprite, just recolour the old one.
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the underground

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Re: New ground items graphics.
« Reply #5 on: April 19, 2013, 03:31:40 am »

This should have been done years ago. You dont even have to make a new sprite, just recolour the old one.
Well there's one....
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Alvarez

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Re: New ground items graphics.
« Reply #6 on: April 19, 2013, 07:17:16 am »

And they are?.....

*sigh*

Stuff like HQ Ores, different Flamer Fuel, Ammo and weapons.

What do you mean by "there is one..."
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Lexx

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Re: New ground items graphics.
« Reply #7 on: April 19, 2013, 07:38:02 am »

Make the graphics and if they are good, they might be added. This happened already a few times and will higher the chance of it to be added at all. Just saying "it is easy" won't help anything.
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the underground

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Re: New ground items graphics.
« Reply #8 on: April 19, 2013, 10:23:43 am »

*sigh*
So in other words, no you don't. Don;t fret, Sarakin covered most of it for you. ::)
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Alvarez

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Re: New ground items graphics.
« Reply #10 on: April 19, 2013, 12:22:12 pm »

So in other words, no you don't. Don;t fret, Sarakin covered most of it for you. ::)

It seems we musunderstand each other or you just can't read quotes and are being cocky.

I said: HQ minerals, ammo, weapons and such needs to get new graphics. This is my suggestion.
Furthermore, i follow Lexx' advice and just post here some recolored rocks and stuff here, when i get home. Then, it's up to devs whether they implement it or not.
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greenthumb

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Re: New ground items graphics.
« Reply #11 on: April 19, 2013, 12:53:14 pm »

well, its maybe bit off-topic, but it would be nice to reconsider using golden gecko and silver gecko pelts ground graphics from f1, its alredy done for very long, but we still got some fruit boxes for those...
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Andr3aZ

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Re: New ground items graphics.
« Reply #12 on: April 19, 2013, 01:08:02 pm »

I have a quick question:

Is there 1 image, for example "ammo_box", that is used for every ammo item or is there one image for each item?
If the second is true, this might be an option to make a client-side mod.
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the underground

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Re: New ground items graphics.
« Reply #13 on: April 19, 2013, 06:15:31 pm »

well, its maybe bit off-topic, but it would be nice to reconsider using golden gecko and silver gecko pelts ground graphics from f1, its alredy done for very long, but we still got some fruit boxes for those...
Actually.... Now here me out before you say no!!!

Ok, so why not use a larger scale versio nof the inventory skin for the ground skin?
AND ON A RELATED NOTE..... Why not do the same thing for ammo cases? That way at a glance you can see what kind of ammo is it. I know fot had skins for shotshells that were diffrent from rifle and pistol ammo (iirc it was even color-coded by type).
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Alvarez

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Re: New ground items graphics.
« Reply #14 on: April 20, 2013, 01:16:49 am »

Contributing.
Frames for Minerals, Chemical Components, 5mm JHP and 5mm AP.
http://www.sendspace.com/file/n3bgwp
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