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Changelog 28/03/2010
Vanessa:
Yeah, I'm a bit pissed about it too. The only item a doctor can craft unless you spread your skills out thin, at doctor[1] is healing powder. Before, 160 caps, now 80 with the same cooldown, half the profit. Then, buffout was a great thing to sell, at 600 caps for 2 fruit 5 jerky. Now it's 10 jerky and chems that I have no idea where you get them, at 275 caps? At least mentats are 400... But I don't know what the new requirements are.
So yes, doctor is very bad for making caps now. Tier 3 crafts selling for less than 9mm ball ammo. Goddamn.
Avoral:
--- Quote from: Vanessa on March 29, 2010, 02:33:20 am ---Yeah, I'm a bit pissed about it too. The only item a doctor can craft unless you spread your skills out thin, at doctor[1] is healing powder. Before, 160 caps, now 80 with the same cooldown, half the profit. Then, buffout was a great thing to sell, at 600 caps for 2 fruit 5 jerky. Now it's 10 jerky and chems that I have no idea where you get them, at 275 caps? At least mentats are 400... But I don't know what the new requirements are.
So yes, doctor is very bad for making caps now. Tier 3 crafts selling for less than 9mm ball ammo. Goddamn.
--- End quote ---
It will not be long when FO land will meet with new kind of war, but i guess someone isnt afraid of those pvp build full of drugs power. Mayby this is how this period [era?] will look? We will wait and we will see... I just dont like new doc style.
Vanessa:
Melee builds pumped full of psycho and jet. Imagine it. 60% DR before armor, 18 AP, 3AP per attack, 225 HP each.
There will be an army of them.
Onion:
And what about stims? With changing FA skill I think there would be rush for those. What do you need to make stimpack?
Vanessa:
Xander root, broc flower, empty hypo, medical gel.
Hypos are rare, gel is purchase only. According to the updated prices, it costs 35 caps just to make one hypo. You're better off just finding them on raiders anyways.
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