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Changelog 28/03/2010
JustGreat:
--- Quote from: Solar on March 28, 2010, 11:10:18 pm ---Heh, different prices and using a different timeout script, should be a pickle to unravel ... great :(
--- End quote ---
I feel as though the minimum CD is 5min, I am getting the same 5min CD for Primitive Tool, Lesser Healing Powder and Brass Knuckles. According to your calculations the Brass Knuckles should have a 0.8min CD.
Atom:
--- Quote from: Dishonest Abe on March 28, 2010, 11:18:39 pm ---My question is that: Is the 2x slower deterioration rate going to come back, or did you decide to get rid of it purposely?
--- End quote ---
It's not coming back, because it never went away. A "/2" in the code is still there.
Vanessa:
--- Quote from: Solar on March 28, 2010, 11:10:18 pm ---Heh, different prices and using a different timeout script, should be a pickle to unravel ... great :(
--- End quote ---
It's definitely five minutes, but I haven't gotten around to checking the other drug cooldowns. However, the cooldowns for other things are working just fine from what my gang says. (They are however complaining about now only making 1 rocket at a time, for the same material. :P)
Edit: Is there any way you could at least put the price back up on healing powders until you get the timeouts fixed? :/ They were my only source of income.
Avoral:
"* Prices of drugs and meds fixed."
Dear devs, i would like to say that new economy is awsome! Jet for 100 caps! Buffout for 300! psycho for 700! Yeeeeeeee!
Kick doctor profesion more!
Vanessa:
Yay another doctor is here complaining with me.
Yes, doctor is getting the shit end of the stick. I think even with the lowered exp for every other class, doctor was still having the hardest time, because they can't combat as well as a weapon crafter, or even an armor crafter.
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