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Poll

what to do with too deadly encounters

Make them rarer
- 2 (8.3%)
Make their territory easier to avoid
- 1 (4.2%)
Make players always able to run from them
- 6 (25%)
Leave them as they are
- 13 (54.2%)
Do something
- 2 (8.3%)

Total Members Voted: 24


Pages: [1] 2

Author Topic: what to do with too deadly encounters  (Read 2052 times)

avv

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what to do with too deadly encounters
« on: March 28, 2010, 03:51:15 pm »

Way too many hostile encounters with powerful weapons, like raiders with assault rifes, ghoul crazies, mercenaries, marauders and press gangs roam the wastes. Also running in brotherhood patrol while they are hostile is pretty much insta death to any evil player. I don't know what their role is other than cause random deaths to poor players. It encourages players to play in turn based mode just to get away from them. It's time consuming because then you have to run away from harmless encounters in turn based aswell.

Can't really think of any reason why there has to be so many deadly encounters other than please some extremists. The question remains what to do with them.

Make them rarer? Wasteland is HUGE place and good equipment is scarce. It shouldn't be that common to run in group of well armed people so often.

Make their territory easier to avoid? You should be easier notified that certain area belongs to this and that faction, thus allowing players to avoid them. I mean Blood gang members don't just come to joyride in Crips territory unless they really want troubble.

Make players always able to run from them? Spawn player closer to exit grid.

Leave it? As mentioned.

Do something? Nothing above, but something has to be done.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Lexx

  • Rotator
  • Mexican Apple Thief
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Re: what to do with too deadly encounters
« Reply #1 on: March 28, 2010, 03:53:56 pm »

Use a different path on the big worldmap? You don't have to run a straight line from A to B.
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avv

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Re: what to do with too deadly encounters
« Reply #2 on: March 28, 2010, 04:02:56 pm »

Use a different path on the big worldmap? You don't have to run a straight line from A to B.

San fransisco ruins are unavoidable. Besides, raiders with assault rifles and robbers can be encountered pretty much everywhere.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Sius

  • Sheep EX machina!
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Re: what to do with too deadly encounters
« Reply #3 on: March 28, 2010, 04:05:54 pm »

Use a different path on the big worldmap? You don't have to run a straight line from A to B.

It does not change the fact that when you encounter deadly oponents like ghouls then only thing what can save you is 10 PE, rest is luck based if you manage tu get away from them alive or not. And that frustrates me the most. I have 0 power in my hands how to affect such encounters. And don't tell me that in order to get from Modoc to Reding without deadly encounter I have to run 1 square close to northern board of map and then turn down. Most of the deadly encounters can be found pretty much in every direction from cities.

Imho if I don't want trouble it should be easy to avoid them IF I'm not ambushed on purpose. But spawning at handshake distance from angry guy with smg while around me is nothing but flat desert almost got mine keyboard smashed few times...

Kharaam

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Re: what to do with too deadly encounters
« Reply #4 on: March 28, 2010, 04:11:11 pm »

leave them be, they roam the wastes just like in F1 and F2 and one more thing- if Crazies were more rare where from would I get my guns? same with robbers and flamethrowers...
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Blubber we miss You!!!

avv

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Re: what to do with too deadly encounters
« Reply #5 on: March 28, 2010, 04:21:34 pm »

leave them be, they roam the wastes just like in F1 and F2 and one more thing- if Crazies were more rare where from would I get my guns? same with robbers and flamethrowers...

You could save and load in fallout singleplayers
And there's like 19832487243 flamers in shops. 
I appreciate your participation but try to come up with something more credible  ;)
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Kharaam

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Re: what to do with too deadly encounters
« Reply #6 on: March 28, 2010, 05:08:35 pm »


And there's like 19832487243 flamers in shops.  

well yes, but that's the problem of Barter system not a matter of encounter system and still to get caps I need to get them from somewhere, what better place than encounters? And pheraphs sometime i don't fell like crafting Hunting rifles for my gang members, so we make a party and go shoot some creatures.It is faster that way and gives XP for few people at the time.

and load&save? i don't understand what did you mean... if you fear getting killed on the wastes then craft yourself a good gun and find buddies to travel with
« Last Edit: March 28, 2010, 05:12:58 pm by Kharaam »
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Blubber we miss You!!!

avv

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Re: what to do with too deadly encounters
« Reply #7 on: March 28, 2010, 05:33:10 pm »

well yes, but that's the problem of Barter system not a matter of encounter system and still to get caps I need to get them from somewhere, what better place than encounters? And pheraphs sometime i don't fell like crafting Hunting rifles for my gang members, so we make a party and go shoot some creatures.It is faster that way and gives XP for few people at the time.

and load&save? i don't understand what did you mean...

If encounters were easier to avoid, not rarer it wouldn't trouble your encounter hunting bussiness at all. So what's the problem?

What I meant with load and save in fallout singleplayers was that if you died, you could just load your game.

Quote
if you fear getting killed on the wastes then craft yourself a good gun and find buddies to travel with

You could just state that "wasteland is harsh".
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Kharaam

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Re: what to do with too deadly encounters
« Reply #8 on: March 28, 2010, 07:16:27 pm »

so esspecialy for you "wasteland is harsh"
if encounters would be easier to avoid, that means more XP for using outdoorsman which in effect destabilises the xp getting balance.
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Blubber we miss You!!!

avv

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Re: what to do with too deadly encounters
« Reply #9 on: March 28, 2010, 07:29:40 pm »

so esspecialy for you "wasteland is harsh"
if encounters would be easier to avoid, that means more XP for using outdoorsman which in effect destabilises the xp getting balance.

I didn't mean to avoid with outdoorsman, but simply running away or spawning closer to exit grid. For instance pre-wipe we had about 5 second delay before encounters acted, so it was possible to run away from pretty much every encounter. Dunno where this feature went, it could be lag but having it back wouldn't hurt at all.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: what to do with too deadly encounters
« Reply #10 on: March 28, 2010, 08:01:19 pm »

Let's remove them altogether. That way only thing that can kill you is other players. And then let's remove encountering players while travelling. That way you won't die randomly in unfair situations.
And finally you'll only be able to die in cities, so when somebody does, they'll just disable PvP in towns and we'll all enjoy a base full to the brim with worthless items you can't lose anyway.
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<Izual> Let's crash server
Re: what to do with too deadly encounters
« Reply #11 on: March 28, 2010, 08:17:49 pm »

BOS and Supermutants are both unkillable unless you have a large well equipped group, single players have 0 chance of survival. This is really bad game design.
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Alvarez

  • Forget the past, go outside and have a blast
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Re: what to do with too deadly encounters
« Reply #12 on: March 28, 2010, 08:22:16 pm »

I'd export the map frame with grid, start screenshotting the encounter coordinates and drawing the following down:

- dangerous terrain
- well-passable terrain(roads)
- faction terrain
- critter appearances
- resources
- caravan routes
- landmarks
- location notes

The map frame could be sent to faction members and imported.
« Last Edit: March 28, 2010, 08:26:39 pm by Alvarez »
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Kharaam

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Re: what to do with too deadly encounters
« Reply #13 on: March 28, 2010, 08:28:40 pm »

if you spawn on a bigger distance from your enemies-that's a bonus for snipers...
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Blubber we miss You!!!
Re: what to do with too deadly encounters
« Reply #14 on: March 28, 2010, 09:01:46 pm »

damn dude, its fallout for god sake!
its hardcore stuff
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