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Render 3d critters in frames.
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Topic: Render 3d critters in frames. (Read 1669 times)
Alvarez
Forget the past, go outside and have a blast
Render 3d critters in frames.
«
on:
March 23, 2013, 11:30:06 pm »
As above.
They will get shadows, contours and wont kill graphic cards.
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Surf
Moderator
это моё.
Re: Render 3d critters in frames.
«
Reply #1 on:
March 23, 2013, 11:36:56 pm »
And boost up the client size several hundred megabyte.
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Alvarez
Forget the past, go outside and have a blast
Re: Render 3d critters in frames.
«
Reply #2 on:
March 24, 2013, 01:35:44 am »
Quote from: Surf on March 23, 2013, 11:36:56 pm
And boost up the client size several hundred megabyte.
And? How much critters are we talking about? Stalkers and toads.
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Ed Wood
Re: Render 3d critters in frames.
«
Reply #3 on:
March 24, 2013, 02:09:09 am »
vorpal rats or what is their names
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Do you hear the voices too?
Lexx
Rotator
Mexican Apple Thief
Re: Render 3d critters in frames.
«
Reply #4 on:
March 24, 2013, 07:54:01 am »
And later all player character variations...
Better buy a new computer.
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naossano
Re: Render 3d critters in frames.
«
Reply #5 on:
March 24, 2013, 09:29:51 am »
Of course, if you can afford this.
Otherwise, let's suffer from crash, for only 2 critters.
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Alvarez
Forget the past, go outside and have a blast
Re: Render 3d critters in frames.
«
Reply #6 on:
March 24, 2013, 10:14:16 am »
Quote from: Lexx on March 24, 2013, 07:54:01 am
And later all player character variations...
Nope.
I expressed myself unclear - just the mobs should be rendered, the 3d can be reserved for the player customisation.
This way the performance can be saved.
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Lexx
Rotator
Mexican Apple Thief
Re: Render 3d critters in frames.
«
Reply #7 on:
March 24, 2013, 12:18:58 pm »
If your computer can't take the low poly mobs, it won't be able to deal with the 3d player characters as well.
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Alvarez
Forget the past, go outside and have a blast
Re: Render 3d critters in frames.
«
Reply #8 on:
March 24, 2013, 12:45:30 pm »
Thousands of lowpoly mobs make one highpoly Lagmob. And then also additional 3d player models.
I repeat: it is for the purpose of saving performance. Those who can't handle 3d, can get it optionally.
By the way, is it possible to make a 3d critter replacement mod clientside?
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Lexx
Rotator
Mexican Apple Thief
Re: Render 3d critters in frames.
«
Reply #9 on:
March 24, 2013, 01:55:26 pm »
Everyone will use 3d models or nobody, we won't add some "chose your style"-option. The performance gain you suggest would be so small it isn't really worth talking about. Especially considering that human characters are all around and therefore will be a higher performance strain for you than the other mobs (they naturally have more polygons and also extra items attached to them. Helmets, armors, weapons, etc).
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naossano
Re: Render 3d critters in frames.
«
Reply #10 on:
March 24, 2013, 11:38:28 pm »
I get that 3d critters are easier to mod than frm ones, but almost crashing connexion is not a necessery step in implementing those critters.
I hope there would be some possibilities to lower the required space for these models, or to lower anything that cause client to get mad when it sees desertstalkers or toads.
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Render 3d critters in frames.