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Author Topic: Render 3d critters in frames.  (Read 1534 times)

Alvarez

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Render 3d critters in frames.
« on: March 23, 2013, 11:30:06 pm »

As above.

They will get shadows, contours and wont kill graphic cards.
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Surf

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Re: Render 3d critters in frames.
« Reply #1 on: March 23, 2013, 11:36:56 pm »

And boost up the client size several hundred megabyte.

Alvarez

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Re: Render 3d critters in frames.
« Reply #2 on: March 24, 2013, 01:35:44 am »

And boost up the client size several hundred megabyte.

And? How much critters are we talking about? Stalkers and toads.
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Re: Render 3d critters in frames.
« Reply #3 on: March 24, 2013, 02:09:09 am »

vorpal rats or what is their names
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Lexx

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Re: Render 3d critters in frames.
« Reply #4 on: March 24, 2013, 07:54:01 am »

And later all player character variations...

Better buy a new computer.
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Re: Render 3d critters in frames.
« Reply #5 on: March 24, 2013, 09:29:51 am »

Of course, if you can afford this.

Otherwise, let's suffer from crash, for only 2 critters.
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Alvarez

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Re: Render 3d critters in frames.
« Reply #6 on: March 24, 2013, 10:14:16 am »

And later all player character variations...

Nope.
I expressed myself unclear - just the mobs should be rendered, the 3d can be reserved for the player customisation.
This way the performance can be saved.
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Lexx

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Re: Render 3d critters in frames.
« Reply #7 on: March 24, 2013, 12:18:58 pm »

If your computer can't take the low poly mobs, it won't be able to deal with the 3d player characters as well.
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Alvarez

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Re: Render 3d critters in frames.
« Reply #8 on: March 24, 2013, 12:45:30 pm »

Thousands of lowpoly mobs make one highpoly Lagmob. And then also additional 3d player models.

I repeat: it is for the purpose of saving performance. Those who can't handle 3d, can get it optionally.

By the way, is it possible to make a 3d critter replacement mod clientside?
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Lexx

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Re: Render 3d critters in frames.
« Reply #9 on: March 24, 2013, 01:55:26 pm »

Everyone will use 3d models or nobody, we won't add some "chose your style"-option. The performance gain you suggest would be so small it isn't really worth talking about. Especially considering that human characters are all around and therefore will be a higher performance strain for you than the other mobs (they naturally have more polygons and also extra items attached to them. Helmets, armors, weapons, etc).
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Re: Render 3d critters in frames.
« Reply #10 on: March 24, 2013, 11:38:28 pm »

I get that 3d critters are easier to mod than frm ones, but almost crashing connexion is not a necessery step in implementing those critters.

I hope there would be some possibilities to lower the required space for these models, or to lower anything that cause client to get mad when it sees desertstalkers or toads.
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