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Author Topic: Zombie Mode  (Read 1120 times)

Zombie Mode
« on: March 28, 2013, 08:20:18 am »

Premise: A group of four stumble upon a seemingly abandoned diner, small town, or research facility. Once within they are beset by a single enemy type: either ghouls, mutants or deathclaws. With each wave, the number of these creatures will increase; however new areas will unlock bearing weapons and gear. After a set number of rounds you will be offered an escape; however if you stay and complete a particular task (repair a generator, save an NPC, board up a dwelling with wood) you stand to reap greater rewards.

Regardless of whether you live or die, you will be given a score sheet when you exit the area--one showing the level you progressed to and how well you did in comparison to other fonline players.
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Mike Crosser

  • Gambling: 60%
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Re: Zombie Mode
« Reply #1 on: March 29, 2013, 01:29:42 pm »

This sounds more like an event.

the underground

  • very grumpy bear
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Re: Zombie Mode
« Reply #2 on: March 30, 2013, 08:25:40 am »

other than the repprt part, its a pretty good isea. it could also be used as a entry into the enclave and bortherhood, rather than buying in.
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!
Re: Zombie Mode
« Reply #3 on: March 31, 2013, 05:30:49 am »

This sounds more like an event.

No, it should take the form of a repeatable quest which does not need GM supervision. Enemy respawn would be automatic at certain intervals and locations.

Each 'level' in the simplest terms would be a one-way corridor, where at the end you would find an exit grid + a door to the next round if you so choose. Enemies would respawn behind you, from areas the party already cleared, so there would be a certain flow to the map.
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