15.08.2009 - 23.06.2013
"Wasteland is harsh"
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Zombie Mode
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Topic: Zombie Mode (Read 1120 times)
Giftless
Zombie Mode
«
on:
March 28, 2013, 08:20:18 am »
Premise: A group of four stumble upon a seemingly abandoned diner, small town, or research facility. Once within they are beset by a single enemy type: either ghouls, mutants or deathclaws. With each wave, the number of these creatures will increase; however new areas will unlock bearing weapons and gear. After a set number of rounds you will be offered an escape; however if you stay and complete a particular task (repair a generator, save an NPC, board up a dwelling with wood) you stand to reap greater rewards.
Regardless of whether you live or die, you will be given a score sheet when you exit the area--one showing the level you progressed to and how well you did in comparison to other fonline players.
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Mike Crosser
Gambling: 60%
Re: Zombie Mode
«
Reply #1 on:
March 29, 2013, 01:29:42 pm »
This sounds more like an event.
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http://img442.imageshack.us/img442/6793/59591519.jpg
the underground
very grumpy bear
Re: Zombie Mode
«
Reply #2 on:
March 30, 2013, 08:25:40 am »
other than the repprt part, its a pretty good isea. it could also be used as a entry into the enclave and bortherhood, rather than buying in.
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl
Kill A VC For Democracy!!!!
Giftless
Re: Zombie Mode
«
Reply #3 on:
March 31, 2013, 05:30:49 am »
Quote from: Mike Crosser on March 29, 2013, 01:29:42 pm
This sounds more like an event.
No, it should take the form of a repeatable quest which does not need GM supervision. Enemy respawn would be automatic at certain intervals and locations.
Each 'level' in the simplest terms would be a one-way corridor, where at the end you would find an exit grid + a door to the next round if you so choose. Enemies would respawn behind you, from areas the party already cleared, so there would be a certain flow to the map.
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Zombie Mode