I've been scouting a little bit today, and while ecountering some rare abominations I've came to an idea.
Being able to kill some of the monsters in the wasteland is nobilitating thing. Killing mature deathclaw makes a line between you, and people who were unable to do this. In fact soon or later everyone can achieve that thing, but the feeling's still nice.
This, what could make some more... Taste? of playing Fonline would be trophy of thing you killed.
My idea wont affect economy much (but a trophy as target of quest or something which you can trade via talk option somewhere would be nice) and gives personal satisfaction for the players.
Adding possibility of picking Endless Walkers or Deathclaw claws (or any other part of dangerous monster) would be also nice thing for roleplaying.
For example from now on trial which every one willing to join our faction has to finish is to go alone into the desert and retun with proof of killing Endless Walker.
For now its screenshot, claws could do better : >
I think many people could have use of these trophies. Even If they wont be usable anyhow, im pretty sure that someone would counter Sol Palmers tent with a gore one :>
Also as a part of this suggestion: there's one thing that I think that Fonline lacks, comparing to other MMO's... (I still think its n1, but it could be even better)
We can gather man and do some serious PvP, but we cannot gather man and do some serious PvE.
Adding places where 5 meters high, extremally strong abominations live would make some pleasure and change in the gameplay.
Because for now on there's nothing worthy (Fun/Time, not Gain/Time) doing at PvE
http://fallout.wikia.com/wiki/Molechsomething like this, with like 3000 hp - oooch, just imagine those people raiding them :>