Idea is nice but I would suggest a few changes. Careful a wall of text is coming
For the tracker:
- An outdoorsman skill of >0 would search the square you are in, and pull you towards him.
- An outdoorsman skill of >49 would search in a 3x3 area you are in the middle of it, and pull you towards him.
- An outdoorsman skill of >99 would search in a 5x5 area you are in the middle of it, and pull you towards him.
- An outdoorsman skill of >149 would search in a 11x11 area you are in the middle of it and pull you towards him. Tells if he is alone or not (includes NPC-s in his encounters)
- An outdoorsman skill of >174 would search in a 17x17 area you are in the middle of it and pull you towards him. Pluss reveal his encounter when in same square, if any.
- An outdoorsman skill of >249 chances to be able to be misled by the tracked player gets halved.
For the tracked:
- An outdoorsman skill of >49 warns you that someone seems to be tracking your footsteps, give chance to set up ambush or continue moving.
- An outdoorsman skill of >99 warns you that someone seems to be tracking your footsteps, give chance to set up ambush, try to mislead your tracker or continue moving.
- An outdoorsman skill of >149 warns you that you are being tracked, tells you how many do track you (includes NPCs too) and give chance to set up ambush, try to mislead your tracker or continue moving. Restrains the tracking area to 15x15.
- An outdoorsman skill of >174 warns you that you are being tracked, tells you how many do track you (includes NPCs too) and give chance to set up ambush, try to mislead your tracker or continue moving. Restrains the tracking area to 11x11.
- An outdoorsman skill of >249 warns you that you are being tracked, tells you how many do track you (includes NPCs too) and give chance to set up ambush, try to mislead your tracker or continue moving. Restrains the tracking area to 7x7.
-Cautious nature decrease your tracker's outdoorsman with 50 for the purpose calculating tracking effectiveness.
Extra:
-About dogs if you have any with you then the chances to be misled gets halved this won't get added to the halving from having a higher outdoorsman then 249. Also tracking will use their outdoorsman skill if yours is lower.
-Trapper slaves they can be used to help tracking too their outdoorsman skill will be used if yours is lower.
-If you are tracked and have any dog or trapper slave in your group then their outdorsman skills will be used if yours is lower.
-Players who travel with car shouldn't be able to be tracked or track others.
-If your are tracked while following someone then they have an outdoorsman check too however only the highest one will affect the tracker (to make sure that radio will still be needed if someone wants to infiltrate a group and kill em with outside help)
-Only group leaders can track players therefore its their outdoorsman that will matter.
-The chance to mislead someone should be calculated with outdoorsman checks mainly.
-Logged off players on wm shouldn't be able to be tracked (player logged out before someone started the tracking).
-Opened encouters will not close for the tracker.
-If the tracked player dies the tracker can still find the place for 2 mins then the encounter is closed and deleted. If the player enter this encounter there should be a notification "seems XY have died here"
-Death should give 2 min cd for either being tracked or start tracking.