What you don't seem to understand is that you farm because that's the most efficient way obtaining gear at the moment, the game forces you to do it in some way.
So how do we solve that whole thing of contradicting mechanics?
I didn't mention Guardians just because they represent no real force in my opinion.
That's precisely a scrubs way of thinking, your own mental rules which prevent you to fully participate in certain activities and compete, what did you except if your not wearing armor? Or you don't have an appropriate character and the rest of your buddies are the same level, naive thinking scrubs. Then suddenly it is boring and your having fun differently on top of million excuses.
Actually I regularly suit up with combat armor and superstims if the encounter looks legit, but no way am I wasting good gear against guys who are masters of the cheap frag and broken gameplay mechanics. Keep your 10 to 1 odds, unlimited TC gear, and min/max builds out of the game and we could have interesting engagements.
I think it's much better now. It's strange to see how everyone is a millionare in a wasteland..
From a "playing to win" perspective, people doing those "casual" activities are at the bottom of the food chain. So yeah, there's no reason to get angry because what T-888 is saying is right - people doing the quests and other similar stuff have absolutely no way of influencing the gameworld when compared to PvP players. Hell, it's so bad most PvP players aren't even aware of their existence.Keep in mind I'm not trying to insult anyone, it's just a simple fact that the game is extremely unbalanced and PvP players have more influence than a person doing any other activity can ever hope to achieve. If you want to be a peaceful trader, well too bad - you're going to earn more doing TC, you lose the competition. If you want to run a protection/mercenary business - nope, out of luck, any bored group of PvP'ers is going to do that better than you. If you want to be the industrialist - nah bro, not going to happen, the PvP gangs have the logistics to raid the facilities with more efficiency. Even if you want to farm stuff and do PvE, you can rest assured that the despised PvP apes are doing it more efficiently.Basically, setting up the logistics for serious, TC-tier PvP is like "godmode 1" if you were to enter any kind of competition with people doing basically anything else, so why should T-888 appreciate your "proper activities" if they offer shitty returns in terms of caps/items/power projection when compared to what he does? Why should any ambitious, intelligent player focus on anything else or care about anything else? Yes, you can enjoy other aspects of the game, but making them your primary point of focus is going to end with you trying to navigate around the PvP players, not the other way around. Basically, if you think you're going to achieve any degree of success (wealth, influence, freedom to do what you want) in this game by doing something other than PvP, you're a scrub. PvP players don't care about people doing "other activities," because for them, any encounter with a scrub means -40 rounds of 5mm ammo and +1 frag, while the scrubs have to waste massive amounts of time to navigate around the dreaded PvP apes to do whatever's on their mind. So maybe it's not the PvP players who have a problem with "foolish one-track" thinking, maybe it's the game that is simply too foolish and too one-tracked?All in all, the devs really should consider buffing other activities, outside the TC sphere. Buff farming, buff trading, buff production - allow people who put some time and effort into those aspects of the game to become more effective than TC gangs in their field of choice. Right now, people who win at TC win at everything else. Introduce some other ways of winning, but don't do that by nerfing TC - do that by expanding the gameplay mechanics and adding some alternatives. The current "you're good at fighting, you're good at everything else" model sucks and makes people who could become influential traders or industrialists hunt radscorpions and hide in their caves doing meaningless quests.Also, some mandatory reading to understand the PvP player mentality and why we're right and you're wrong:http://www.sirlin.net/articles/playing-to-win-part-1.html
It's not about how overpowered apes are compared to casual players, it's about how hard it is for casual players to become apes, these activities can be completely doable by these loners hidden in ranger safehouses we will never meet, but it takes a long time and massive effort so most don't even bother.
well when i see that server is full of people, like 128 now, i imagine that at least some of them are looking for fight. So were do they fight? as at least in good old times non tc main pvp ground was reno, now i am idling in reno commercial entrance like in ncr, and no one comes, so i started thinking maybe people fight elswhere these days? where is the magical place?
PvP is dead. Make it up with. I did.
pvp is on another server