"Loch Ness Players", that term just makes me laugh. You 'srs pr0s' always seem to forget the painfully steep learning curve. Don't get me wrong, I don't consider that to be a bad thing, it is part of the reason I am drawn to this game. But one of the first lessons of someone trying to "come up in the world" is to avoid players because most of them are trolls or greifers. Again I say, go to the Hub, hand out some leather jackets and hunting rifles, help them out. Show them that not all the apes are mean trolls, maybe teach them a thing or two. When they think to themselves, "Man I could really use some good 'ol pew-pew.", they are going to call you, and bam! you have new PvP players. Like fucking magic. Also the hardcore "pl@y 2 w!n" mindset is exactly why you have so many people who can't break into the PvP scene, and you are constantly complaining about the "Noobs" who craft and Hinkley.
I think it is great players are learning to build their own tents and crafting there, but I agree that we need some more reasons to leave the crafting bench. There are a couple of really fun PvE quests that require an organized team to complete. Please give us more! and make them repeatable! Ares is a great idea, and should have more PvP/PvE dual groups, make the loot better and I'm damn sure it would become that. The Tanker is great, I think that should be a stalwart model of how quests should work, and I wantz maor!
Traders, Medics, and Scientist should have more of an effect on TC, but I really don't know how that would be implemented.