fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 02:57:21 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Locking lockers & safe safes  (Read 1040 times)

Locking lockers & safe safes
« on: March 08, 2013, 08:14:45 pm »

Hi. I present you two suggestions that don't seem to be extremely complicated, not being vital for a game to be honest - but could enrich the game for sure. Both are connected with craftable containers feature and make crafting lockers and safes profitable, 'cause now I don't see the point of wasting valuable resources on them while you can craft crates and chests from meager wood and fibers. OK, let's start:

1) Locking lockers

Damn, it's already implemented - wiki says nothing about it and I haven't been playing with that for some time and remembered that incorrectly.

2) Safe safes

Floor safe requires a hell lot of materials to craft, but have nothing special to offer in comparision with a regular locker or even a crate. What do I suggest? After crafting a floor safe and putting it on his place, you can set (through a "dialog" maybe?) a code for it. Once set, to open the safe you'd need to enter that code. It could be lockpicked of course, but it should be quite hard to do so.

That's all. I think that it's quite simple, but if you don't get something - ask. Hope you like it.
« Last Edit: March 09, 2013, 12:24:36 am by Krupniok »
Logged
Re: Locking lockers & safe safes
« Reply #1 on: March 08, 2013, 11:49:31 pm »

I was almost sure you recieved a key once you made your lock and used it.
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Locking lockers & safe safes
« Reply #2 on: March 09, 2013, 01:31:29 am »

i like the idea of a numeric combination code for safe
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Locking lockers & safe safes
« Reply #3 on: March 09, 2013, 02:56:16 am »

"Safe safes" would be more interesting, imho, if they could not be lockpicked. Lockpicking just requires an alt and bringing it to the place the safe is located. With unpickable safes you could only steal from them if you testes different combinations, but that requires some change. It'd be possible, but hard, time-cosuming and practically alt-free.
Logged
Pages: [1]
 

Page created in 0.074 seconds with 21 queries.