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Author Topic: Changelog 23/02/2013  (Read 56656 times)

kompreSor

  • FOnline 3
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Re: Changelog 23/02/2013
« Reply #120 on: March 05, 2013, 08:21:49 am »

Alvarez

  • Forget the past, go outside and have a blast
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Re: Changelog 23/02/2013
« Reply #121 on: March 05, 2013, 08:22:33 am »

More new animations!
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Mrockatansky

  • -Guardian-
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Re: Changelog 23/02/2013
« Reply #122 on: March 05, 2013, 11:28:19 am »

Log in ..  fuck, enter base...  Again WM,  check  Hinkley. Relog... Nothing... okey Relog... Log out.

What's the point?

You honestly fail to see it?
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Quote
 I didn't mention Guardians just because they represent no real force in my opinion.

Glumer

  • The Evil Butchers
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Re: Changelog 23/02/2013
« Reply #123 on: March 05, 2013, 04:17:36 pm »

Just tried to play... after short rage break. Maybe I was wrong, maybe idler is quite cool. Here what's happened less than hour ago.

Log in and go Reno, Hawks there, idling timer... 150 seconds of walking around town.... End of idling but none inside - fuck, enter base... fffFUUUUUCCCCKKKk - 150 seconds of idling!!! Again WM, walking around town... Hawks inside! 60 seconds till idler end, guys wait for me! They didn't... Fight over, fuck. I will check what's going on in Hinkley. Relog... Nothing... okey let's try New Reno again. Relog... THE FUUUUUUCK idler again. Log out.

What's the point? I tried to play on 1 alt and it wasn't possible.

Jesus Christ only noobs like shever dont know how iddle work try to ask your team. Dont make there noob from you.
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Knife_cz

  • Ah yes 'Reapers'. Get out of here stalker.
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Re: Changelog 23/02/2013
« Reply #124 on: March 05, 2013, 05:33:27 pm »

So once again, what does the Idle sign does/prevents you to do? I could shit hovel, I could trade, I could chat, I could from NCR to the world map. What does it do?
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Re: Changelog 23/02/2013
« Reply #125 on: March 05, 2013, 05:43:55 pm »

Fight.
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Glumer

  • The Evil Butchers
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Re: Changelog 23/02/2013
« Reply #126 on: March 05, 2013, 05:53:22 pm »

So once again, what does the Idle sign does/prevents you to do? I could shit hovel, I could trade, I could chat, I could from NCR to the world map. What does it do?

Its prevent fastrelog for character spawning in pvp. This game is rpg you play it like character not like party. So if you died somewhere its weird if you spawn there as another one. Its absolutely against logic. So now is game in this more logic and real. Now is every pvp about skill, not about milions of characters on worldmap. Know how new system works is simple. If you arent noob like Manero you can wait on worldmap after log in. If its action in reno it isnt action for one minute, if you have car it isnt problem to quickly move over city for tc. Everything is simple.
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Re: Changelog 23/02/2013
« Reply #127 on: March 05, 2013, 06:11:27 pm »

Its prevent fastrelog for character spawning in pvp.

Do you realize that the initial timer, the timer once you enter the first time in the game isn't responsible for the protection of waves?
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JovankaB

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Re: Changelog 23/02/2013
« Reply #128 on: March 05, 2013, 06:14:32 pm »

It protects from people relogging on proxy and entering CZ from a safe place, or from
people actually playing on proxy with non-pvp characters or scouts and relogging on
non-proxy when shit hits the fan. Also some people have access to more than one IP
from their place or they can change their IP quickly because they have a dynamic IP.

Some people arguing against initial idling timer are known to use proxies in PvP, so
you can be sure they would exploit it as much as they can (some still do, but with
poor results).
« Last Edit: March 05, 2013, 06:29:35 pm by JovankaB »
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Re: Changelog 23/02/2013
« Reply #129 on: March 05, 2013, 06:30:47 pm »

Currently it delays the ability to do so, but one can cheat either way. Once you wait out the Idling timer you can keep your character offline and not let it log off completely, meaning that cheaters just have to prepare prior for those few minutes of combat.

What do we get from that? Everyone who is not inclined to cheat is also forced to wait out this restriction and why should they, if in the end those who want to cheat will be able to do so?

(some still do, but with poor results).

You haven't played previous session, the results are the same, but you done one good thing making mercenaries ineffective so they can't be used as air-strikes either way of proxies or not.
« Last Edit: March 05, 2013, 06:32:20 pm by T-888 »
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JovankaB

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Re: Changelog 23/02/2013
« Reply #130 on: March 05, 2013, 06:38:36 pm »

You can cheat if you keep relogging in the same location, but it's nothing compared to ability
of having extra PvP alts prepared on the world map. I think if we considered it a serious problem
in PvP, we would be working on something to solve it. Not a priority now, because it doesn't
give much advantage and I think it's quite annoying for cheaters so hardly anyone tries it.
« Last Edit: March 05, 2013, 06:40:35 pm by JovankaB »
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greenthumb

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Re: Changelog 23/02/2013
« Reply #131 on: March 05, 2013, 06:47:28 pm »

Situation: iam sitting in front of 2 computers on 2 different IPs, Iam using computer A to check situation over WM, on computer B iam loging in every 2 minutes, to keep 0 iddle timer and keep away from forced encounters, eventualy iam using makro on computer B, to be able give all my attention to computer A.

Can i bypass current Iddling system this way?


EDIT: Does iddling timer decrease while (off)?
« Last Edit: March 05, 2013, 06:49:11 pm by greenthumb »
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Re: Changelog 23/02/2013
« Reply #132 on: March 05, 2013, 06:48:38 pm »

You can cheat if you keep relogging in the same location

Once in 3 minutes, and ... wait how is cheating different ...

of having extra PvP alts prepared on the world map.

than having the ability to do that?

Not a priority now, because it doesn't give much advantage and I think it's quite annoying for cheaters so hardly anyone tries it.

How would you know that?

Do you play in a faction that does regular PvP and is somewhat recognized for it's "dirty" ways of playing? :)

If anything Idling timer should be 60 seconds if you still stubbornly want to keep it, less than that actually, depends on spawn locations in re-spawn base, distance from spawn to city, because that is the time I be ready to enter the town. I have to use a dual log and taxi, but hey that's not disallowed.

Can i bypass current Iddling system this way?

Yep.
« Last Edit: March 05, 2013, 06:56:38 pm by T-888 »
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JovankaB

  • Guest
Re: Changelog 23/02/2013
« Reply #133 on: March 05, 2013, 06:55:03 pm »

EDIT: Does iddling timer decrease while (off)?

Nope, idling timer increases as soon as you log off. When you are online, you can get enforced
into hostile encounters on the WM. It's not practical in real combat situation when enemy can
appear any second.


Once in 3 minutes, and ... wait how is cheating different ...

I explained difference like 100 times already. You are in town and you can easily die when
caught while offline. If you are comparing it with having extra PvP alts waiting safely on the
world map I think you are in some kind of delusional state caused by idling shock.
« Last Edit: March 05, 2013, 07:04:29 pm by JovankaB »
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greenthumb

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Re: Changelog 23/02/2013
« Reply #134 on: March 05, 2013, 07:00:37 pm »

i meant computer B is on WM, loging in/off every 2 minutes, but it would actualy increase the timer right?
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