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Author Topic: Changelog 23/02/2013  (Read 55495 times)

Re: Changelog 23/02/2013
« Reply #60 on: March 01, 2013, 05:44:02 pm »

For what? Time, not sure about you, but for me time is important and valuable. Only 2 minutes here and there, what's the harm, right? That's like comparable to poker when you throw much blinds away on the table, let someone else take them convincing yourself it is just a little bit without putting your stack in harms way, but in the end of the game you realize you have lost so much in the long run. The same thing with Idling timer and my stand on it. Time adds up as time passes by. See, the stack is my time and the Idling timer is my blind.

I shouldn't have to waste it more than I already do by playing the game and I don't think any such dumb restrictions should be present for me to enjoy the game, because someone fails to realize that it already takes time just to organize for any fight and there's plenty much waiting involved already meaning nothing happens instantly, the argument about being able to jump in "instantly" whenever I want is the biggest bullshit of argument I've heard on the topic.

Our beloved developer responsible for this monstrosity completely doesn't understand what I'm talking about that you can't do anything instantly, I am sure of that, but you might.

I fail to accept it for what it is and for good reasons, I won't lay my hands down and say this is okay, because it isn't.

If I choose to accept it won't make the system any better or worse than it is.
« Last Edit: March 01, 2013, 05:49:30 pm by T-888 »
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Glumer

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Re: Changelog 23/02/2013
« Reply #61 on: March 01, 2013, 06:23:16 pm »

I don't understand what you're talking about. It just seems you have failed to adapt, for me idling timer is not an issue and it seems many guys from my faction have adapted to it as well. It delays the jump-in time when someone had spotted action somewhere and we have to switch characters but so what? Scouting is too powerful and safe already and sudden spawns still hold too decisive part in pvp.

+1
Game is now more normal
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Rage master

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Re: Changelog 23/02/2013
« Reply #62 on: March 01, 2013, 06:48:06 pm »

Yes but I have base idlling timer. 20s is crap. 60-90s is what I need
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avv

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Re: Changelog 23/02/2013
« Reply #63 on: March 01, 2013, 07:06:05 pm »

Quote
the argument about being able to jump in "instantly" whenever I want is the biggest bullshit of argument I've heard on the topic.

If a team is online and in standby in their teamspeak, in ideal situation they are pretty much ready in a minute. Idle timer protects people who are inside unsafe locations against this kind of gameplay. Against teams that scout briefly, alert their friends and attack without warning. Effective, but very discouraging to fight against.

You want action without restrictions? Be inside as first team.
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Re: Changelog 23/02/2013
« Reply #64 on: March 01, 2013, 07:29:51 pm »

If a team is online and in standby in their teamspeak, in ideal situation they are pretty much ready in a minute. Idle timer protects people who are inside unsafe locations against this kind of gameplay.

You got to get to the point when their all ready, organizing takes time and sometimes more than usual, especially if you have to wait out individual player timers because they weren't spot on near the PC, but they recently were in game. Do some Town Control, enemy team shows up later and then again you have to wait out Idling timer, but for what? You were just in game, you already wasted time to prepare and organize. What do you think people are some robots that will be all time ready and do everything in a minute? Does time exist for you?

What are you trying to prove here, it is bad that I jump in and play the game like any other game? ;D

How is that unfair to anyone, if you are the first team inside you'll just have to wait less until the fight can start, because we won't have to wait additional unnecessary time. Once players wait out idling timer they can jump instantly on who they want, how does that protect anyone other than just makes them wait extra time to play the game?

Fonline combat is just all about patience and waiting, now more waiting is added, you have to wait for enemy to show up, you have organize what is more time and then you have to wait on them to wait out their Idling timer in order to just get those few minutes of combat. That makes utterly no sense at all.

Do you realize you wait on other player restrictions too?

Your logic is flawed and irrational.

Effective, but very discouraging to fight against.

Being ready and organized is an unfair strategy what needs to be nerfed, so nolifers that don't leave PC for few minutes don't have to wait and everyone else can suck balls cuz "lololtotorolo" you fail to adapt noob!!11! Fairness is in the air and I can't even go make a tea that I will have to wait on that stupid timer again.

Listen to yourself, that is funny. ;D
« Last Edit: March 01, 2013, 07:50:36 pm by T-888 »
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avv

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Re: Changelog 23/02/2013
« Reply #65 on: March 01, 2013, 11:18:04 pm »

Your logic is flawed and irrational.

My point is that if you're in state of readiness while not ingame, it's not any different than being safe on worldmap if you can get information about what is going on inside from other sources. If you were completely shut down from information about what happens ingame, then you could be allowed to log in and spawn anywhere without restrictions. But that's not the case, duh.

And what comes to taking breaks, there's no way your game can know if you're taking a break or using dual log to prepare another wave. But hey, be glad it works this way or else some cheaters might just decimate you with their multilog waves. Compared to that some additional waiting after a short break is nothing.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Changelog 23/02/2013
« Reply #66 on: March 01, 2013, 11:51:12 pm »

My point is that if you're in state of readiness while not ingame, it's not any different than being safe on worldmap if you can get information about what is going on inside from other sources. If you were completely shut down from information about what happens ingame, then you could be allowed to log in and spawn anywhere without restrictions. But that's not the case, duh.

What would you want me to do? Stare blankly in world map and be "ready" while being somewhere near town and that would count as "in game"? How is that different from not being in the game, but waiting while entertaining yourself differently. That's simple comfort I'm talking about here, because I can multitask that client and watch something in the same time, but it's not really being in game, that is just plain and simply annoying. I just jump in and expect to play like any other game just when I wish to, that is not much to ask and your logic is just fucked up, forgive my language, but it is what it is.

So far you have provided close no arguments for that, you just say that safe world map should be only without vision and the ability to gain any external information, but you don't tell me exactly what is bad about it? Some guys check some preview, someone goes to make a tea, or watch some porno's in meanwhile for what I care and why exactly should I have a problem with that he can come back, check preview once more and decide to do something as soon as he decides to, not when some artificial restriction allows him?

You do realize you are against one's ability to fully play the game upon entering it? I perceive that as impossible to defend. Besides, preview has been a long time good feature, safe world map has been present along with it for ages and I don't remember it being a problem for anything. I had a character left over world map for hours in some cases and so what, who gave a fuck?

And what comes to taking breaks, there's no way your game can know if you're taking a break or using dual log to prepare another wave. But hey, be glad it works this way or else some cheaters might just decimate you with their multilog waves. Compared to that some additional waiting after a short break is nothing.

Simple, I already suggested something. I'll start with basics in case of safe world map.

So, currently Idling timer is applied if the same IP address is already in the game and once you launch multiple clients while being on world map, each separate timer drops. Player could launch multiple windows and the game wouldn't know what he is doing, drain Idling timers and have waves on world map.

That's bad, right? We don't want that.

The thing is you'd have to disallow the drop of Idling timer for all other present same IP connections/clients, so it would be impossible to do that without having all of those clients on fake proxy addresses, which I already explained that it wouldn't be practical to use them that way.
« Last Edit: March 02, 2013, 02:30:01 am by T-888 »
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Glumer

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Re: Changelog 23/02/2013
« Reply #67 on: March 02, 2013, 08:52:46 am »

Ok i dont read tripletroll shit. Idler system is fair when we have about 16 people noone have probles with preparing to action if you have hire more profesionals.
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DeputyDope

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Re: Changelog 23/02/2013
« Reply #68 on: March 02, 2013, 10:50:09 am »

good, my mouse-wheel just broke.
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Re: Changelog 23/02/2013
« Reply #69 on: March 02, 2013, 11:23:44 am »

my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at all

DocAN.

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Re: Changelog 23/02/2013
« Reply #70 on: March 02, 2013, 11:30:51 am »

my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at all
I would like to have this feature too.
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avv

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Re: Changelog 23/02/2013
« Reply #71 on: March 02, 2013, 11:38:40 am »

You do realize you are against one's ability to fully play the game upon entering it? I perceive that as impossible to defend. Besides, preview has been a long time good feature, safe world map has been present along with it for ages and I don't remember it being a problem for anything. I had a character left over world map for hours in some cases and so what, who gave a fuck?

Pvp needs to be regulated because of cheaters and the way worldmap and grids work.
Besides I doubt when you play you blindly jump in pvp locations without getting a good picture what's going on in there, meaning that good scouting precedes the actual jump in. So you're delayed by that anyway.
Preview and safe worldmap for sure aren't good thing for gameplay. Preview is used as surveilance camera and safe worldmap allows not only cheating with multiple alts but also boring worldmap turtling where nobody wants to go inside first because of backstab or just because being on wm is so comfortable.
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Mike Crosser

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Re: Changelog 23/02/2013
« Reply #72 on: March 02, 2013, 01:00:22 pm »

my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at all
Isn't there an ignore option on the forum?
Re: Changelog 23/02/2013
« Reply #73 on: March 02, 2013, 01:54:55 pm »

Pvp needs to be regulated because of cheaters and the way worldmap and grids work.

I fail to see the relevance of how these features actually regulate and protect anyone other than burden the player.

Those who want to cheat will simply do it, I am only asking for the system to be less annoying for all other who don't.

Besides I doubt when you play you blindly jump in pvp locations without getting a good picture what's going on in there, meaning that good scouting precedes the actual jump in. So you're delayed by that anyway.

Meaning additional Idling timer isn't necessary to scout or do anything, to simply play the game.

Preview and safe worldmap for sure aren't good thing for gameplay. Preview is used as surveilance camera and safe worldmap allows not only cheating with multiple alts but also boring worldmap turtling where nobody wants to go inside first because of backstab or just because being on wm is so comfortable.

Safe world map is not responsible for anything. Your "boring" world map camping is still there, also the hesitation to enter and cheating is still present in the game. Nothing has changed in that regard, besides why players shouldn't be allowed to organize safely somewhere? That somewhere could be world map just as it was for a long time and your "issues" relevant to it simply doesn't exist.

World map is too comfortable, the game has something comfortable in it and it get's nerfed. :)

my mouse-wheel is asking if there is any way to ignore triptroll's posts so they don't show up at all
good, my mouse-wheel just broke.
I would like to have this feature too.
Ok i dont read tripletroll shit. Idler system is fair when we have about 16 people noone have probles with preparing to action if you have hire more profesionals.

Blind, weak minded and easily manipulated players you are. Someone can drop shit at your feet and you will eat it with a smile on your face.
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DeputyDope

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Re: Changelog 23/02/2013
« Reply #74 on: March 02, 2013, 03:09:10 pm »

Blind,
nope

weak minded
nope

and easily manipulated players you are.
nope

Someone can drop shit at your feet and you will eat it with a smile on your face.
nope

to be on-topic, this is a good update. as a matter of fact, last updates are some of the best updates on this server in a long time. idling system is cool, but could use a little more refinement.
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