Other > Closed suggestions
Tommy Gun and Grease Gun
Mars Sultan:
Ooh, here's an idea. 12 gauge slug ammo for all shotguns. +10 to range and it has mild armor-piercing capabilities, but is a bit harder to aim with.
So the default buckshot looks like: 1/1, 0 DR, -20 AC
And slugs would would like: 1/1, -20 DR, 0 AC, Extra range
I'd imagine this "extra range" perk could work similarly to the "penetrate" perk on AP ammo.
Kharaam:
it may be a good idea
yeah I certainly miss slugs(Breneka) ammo in this game
Badger:
I insist that this mod is considered when weapon balance is eventually considered. Weapons Redone 2.0.
Thread on NMA
Fallout 2 Weapons Redone Damage Changes
This is the mod I can't play F2 without. They even balanced AP ammo. It starts doing more damage than JHP when your opponent starts wearing metal armour and above. CRAZY.
You can also throw a lot more melee weapons. If throwing a crowbar at your opponent does not appeal to you, I submit that you are no fun.
I'd also draw attention to the fact that in vanilla 10mm JHP pistols do more damage than laser pistols against combat armour. Cute.
Kharaam:
i would really like to throw a crowbar right into Big Gunner PK's eye :) that would probably one ofthe most awesome things to do in this game
avv:
--- Quote from: Badger on March 28, 2010, 03:21:41 pm ---I insist that this mod is considered when weapon balance is eventually considered. Weapons Redone 2.0.
Thread on NMA
Fallout 2 Weapons Redone Damage Changes
This is the mod I can't play F2 without. They even balanced AP ammo. It starts doing more damage than JHP when your opponent starts wearing metal armour and above. CRAZY.
You can also throw a lot more melee weapons. If throwing a crowbar at your opponent does not appeal to you, I submit that you are no fun.
I'd also draw attention to the fact that in vanilla 10mm JHP pistols do more damage than laser pistols against combat armour. Cute.
--- End quote ---
Ap ammo being good sounds nice, it's pretty obvious ifx.
The guns should be divided into certain groups and then thought what would be the strengths and weaknesses of each group. Smgs fire fast and are good at close ranges. Shotguns knock people down. Pistols are fast to handle.
Only problem is that then small guns would be too overpowered in terms of fun because there would be so much to choose from. Energy weapons and big guns don't have much variety.
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