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Author Topic: Followers flee automatically when player does  (Read 2500 times)

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Re: Followers flee automatically when player does
« Reply #15 on: February 15, 2013, 09:47:55 am »

i think current followers control isnt that bad(but mercs keep figthing after their boss left is bit meaningless), but thing iam rly missing is possibility to control followers separately, for example creating formation or telling wounded one to flee.

I can imagine that if you alt+Lclick hex with follower(or follower itself) you should be able to "SELECT NPC" and then another command would influence just him. That would be nice.
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Re: Followers flee automatically when player does
« Reply #16 on: February 15, 2013, 01:27:38 pm »

i think current followers control isnt that bad(but mercs keep figthing after their boss left is bit meaningless), but thing iam rly missing is possibility to control followers separately, for example creating formation or telling wounded one to flee.

Yes.
It is a bit disturbing when for example you want to leave only some of your followers behind in base or tent, told them individually to stay and when u regroup, the ones who should stay follow again..
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Re: Followers flee automatically when player does
« Reply #17 on: February 17, 2013, 10:26:33 am »

Should only happen on random encounters.

Never implement it in bases, please.
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