fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 16, 2024, 07:18:09 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Poison syringe  (Read 1395 times)

Poison syringe
« on: February 15, 2013, 08:02:10 pm »

A poison syringe would give PvP a twist, it is easy to put in and in no way unbalanced, it will give antidotes and the snake eater perks much more use.

Craft:
1 x Empty hypodermic
5 x rad scorpion tails

Damage:
First Aid % divided by 10

You might think that that means it can do 30 damage per second so they will die in 10 seconds, but it is only viable with sneak otherwise you'll be bursted at that range anyway so with 300% sneak the max is 200% FA/10 which is 20 damage per second.
The damage will not go until they are dead and can only be cured by an antidote.
Dead man walking would allow it to only bring you to 1 hp.
Multiple injections will stack so if you are injected 2 times with 300 FA you will lose 60 HP per second.

AP required will be either 4 or 5 and on the item description it will only say ''How useful, this extremely powerful injection does 7 damage!''

And that is referring to it's initial damage on use making it seem useless.

PS. If you inject someone, they will be a dead man walking unless they have dead man walking or antidote, OP right?
Wrong. Once you inject them you are still vulnerable and 1 hex away meaning they can burst you.



Logged
Re: Poison syringe
« Reply #1 on: February 16, 2013, 02:07:07 pm »

Needler poison cartridge, anyone ?

Cool idea really, expecially that scale with FA thingy. That poison stacking is a no-go tho. FA/10 per second is already a huge HP loss.
But it won't be implemented for sure, imagine the ape tears of semi-immortal Pr0 BG play0rs that will cry because they didn't manage to swallow their SS on time.   :'( :'( :'(

See also : T888/avv's (soon) upcoming post.
Logged
http://i48.tinypic.com/n3kv0y.jpg
IT. IS. A. GAME.
*geez* ::)
Its supposed to be fun, which includes a friendly and helpful community of players.
Re: Poison syringe
« Reply #2 on: February 16, 2013, 02:21:14 pm »

The only point of this would be NCR trolling.
Logged
Re: Poison syringe
« Reply #3 on: February 16, 2013, 03:54:56 pm »

The guards will have antidote to heal the person and kill the person who did it.
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Poison syringe
« Reply #4 on: February 16, 2013, 04:04:38 pm »

didn't manage to swallow their SS on time.   
Lol noob
Everybody just uses SS bots,they auto inject when you get hit!

Senocular

  • The Real Roleplayer
  • Offline
Re: Poison syringe
« Reply #5 on: February 16, 2013, 06:14:33 pm »

You can already poison others with super stimpacks. Case closed.
Logged
Favorite forum posters:
Mike Crosser, the underground

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Poison syringe
« Reply #6 on: February 17, 2013, 12:07:40 pm »

You can already poison others with super stimpacks. Case closed.
You don't poison people with SS,you give them a large health boost in exchange for a small takeaway.No this is not an exploit,what kind of a person gets killed by this anyway?Even using 30%FA skills can save you from death.
Case opened.
Pages: [1]
 

Page created in 0.092 seconds with 22 queries.