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Author Topic: Changelog 14/02/13  (Read 69087 times)

Re: Changelog 14/02/13
« Reply #180 on: February 16, 2013, 06:40:23 am »

Woah, was not expecting that.

Looks promising...
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JovankaB

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Re: Changelog 14/02/13
« Reply #181 on: February 16, 2013, 10:15:16 am »

As far as the enforced encounters for sitting on world map, that's used because being on WM decreases idle timer right?  Instead of that is it possible to make it so when you're sitting on the WM not moving your idle timer increases, it serves the same purpose of preventing people just map camping, but allows people to not have to log out when stopped on the WM.  I don't know the logistics behind what you did to create the enforced encounters but perhaps something in that could be used to modify the idle timer instead.  I only ask because being able to stop on the WM and step afk is less troublesome to keep teams together while someone goes afk.

Either you are not perfectly safe from any danger or your Idling Timer has to increase.
This can't change, because the whole system wouldn't work otherwise (it would be
very easily circumvented with multilogs idling in safe places).

The only solution I see is increasing Idling Timer for everyone in the group if at least
one person is [off] and the group doesn't move. Then the whole group could be safe
from enforced encounters until everyone logs in or the group starts moving again.

Edit: but it would allow safe camping preview with a character offline. So just carry a radio.
« Last Edit: February 16, 2013, 11:38:03 am by JovankaB »
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DeputyDope

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Re: Changelog 14/02/13
« Reply #182 on: February 16, 2013, 11:45:50 am »

previewing reno commercial and getting pushed into a forced random encounter at the same time.

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Mayck

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Re: Changelog 14/02/13
« Reply #183 on: February 16, 2013, 11:48:46 am »

previewing reno commercial and getting pushed into a forced random encounter at the same time.
Stuck between the worlds...
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Re: Changelog 14/02/13
« Reply #184 on: February 16, 2013, 11:50:41 am »

Either you are not perfectly safe from any danger or your Idling Timer has to increase.
This can't change, because the whole system wouldn't work otherwise (it would be
very easily circumvented with multilogs idling in safe places).

The only solution I see is increasing Idling Timer for everyone in the group if at least
one person is [off] and the group doesn't move. Then the whole group could be safe
from enforced encounters until everyone logs in or the group starts moving again.

Edit: but it would allow safe camping preview with a character offline. So just carry a radio.

In my idea I said if people are NOT moving on WM their idle timer should Increase.  Which is exactly what you're talking about, idle timer going up, or being not safe.  So it is if they are just sitting on the map not moving *moving being what Used to cause you to get encounters*  the timer counts up.  I wasn't looking for a free safe place that didn't increase the idle timer.  Sorry for the confusion.
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Data collection start: 1-24-13

JovankaB

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Re: Changelog 14/02/13
« Reply #185 on: February 16, 2013, 11:53:41 am »

In my idea I said if people are NOT moving on WM their idle timer should Increase.

Then people who would like to enter combat zone would have to circle around the town,
I will say it's more annoying than you having to carry a radio in case your client crashes
or you go to bathroom.
« Last Edit: February 16, 2013, 11:57:54 am by JovankaB »
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Re: Changelog 14/02/13
« Reply #186 on: February 16, 2013, 11:55:05 am »

Ah true that would be the trade off.  Ah well like I said it was just a thought.  Np ty for the input.
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Mike Crosser

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Re: Changelog 14/02/13
« Reply #187 on: February 16, 2013, 12:15:42 pm »

Dumb question but.
If I build a new tent using the new method will my old tent which I made using the old system disappear?
Re: Changelog 14/02/13
« Reply #188 on: February 16, 2013, 12:17:45 pm »

I don't think so, however in your old tent where the campfire used to be is a free tent kit that allows you to remake your tent.  And it's recommended that you do so at least according to it so as to avoid any issues with having an old tent.
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

JovankaB

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Re: Changelog 14/02/13
« Reply #189 on: February 16, 2013, 01:00:11 pm »

Dumb question but.
If I build a new tent using the new method will my old tent which I made using the old system disappear?

No. They won't be deleted, unless you do it with Special Tent Item or we enable tent garbaging again,
which probably would come with some warning first.
« Last Edit: February 16, 2013, 01:10:14 pm by JovankaB »
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Re: Changelog 14/02/13
« Reply #190 on: February 16, 2013, 03:41:18 pm »

Wait a second, does this mean I can't enter a town in sneak mode while its a "combat zone" even If I'm not in "Idler" mode ?
WTF is this SHIT
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IT. IS. A. GAME.
*geez* ::)
Its supposed to be fun, which includes a friendly and helpful community of players.

JovankaB

  • Guest
Re: Changelog 14/02/13
« Reply #191 on: February 16, 2013, 03:44:16 pm »

Wait a second, does this mean I can't enter a town in sneak mode while its a "combat zone" even If I'm not in "Idler" mode ?
WTF is this SHIT

Should be possible. And if you don't have Idling Timer you shouldn't even see
that location is a combat zone, because it has no effect on you. So if you saw
orange circle then you must have had the Idling Timer or it's a bug.
« Last Edit: February 16, 2013, 03:48:05 pm by JovankaB »
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Zloj_Varg

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Re: Changelog 14/02/13
« Reply #192 on: February 16, 2013, 03:47:53 pm »

And one more. After disconnect for 1 second I receive Idling for 3 minutes. PvP at evening almost impossible for me now. Full shit
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Re: Changelog 14/02/13
« Reply #193 on: February 16, 2013, 03:48:23 pm »

Is it disabled during TC then ? Me and some friends couldn't enter redding in sneak mode while TNB was capturing
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http://i48.tinypic.com/n3kv0y.jpg
IT. IS. A. GAME.
*geez* ::)
Its supposed to be fun, which includes a friendly and helpful community of players.

JovankaB

  • Guest
Re: Changelog 14/02/13
« Reply #194 on: February 16, 2013, 03:49:15 pm »

And one more. After disconnect for 1 second I receive Idling for 3 minutes. PvP at evening almost impossible for me now. Full shit

2.5 minutes not 3.
It happens if IP for the character changed or there is another character with the same IP in the game.
It's not a bug, although it wasn't described very well in changelog.
« Last Edit: February 16, 2013, 03:51:00 pm by JovankaB »
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