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Author Topic: Changelog 14/02/13  (Read 69066 times)

LeMark

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Re: Changelog 14/02/13
« Reply #165 on: February 15, 2013, 09:08:19 pm »

This Valentin update will spread love into the wasteland.

We will keep the Fast Relog AND satisfy those who were agains't.

Plus the tent system is great. I can't wait to attract predators...

Server population will go 1000+

Will you come back?!?
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Re: Changelog 14/02/13
« Reply #166 on: February 15, 2013, 09:35:53 pm »

What gives FOnline its unique feel is the constant competition. You are constantly competing for literally every resource in the game: weapons, ammunition, caps, mats, BPs, town control. The FOnline community is by far one of the most resilient of any gaming community; often bordering on sadomasochism. With this, eventually the players get everything they need. Through struggle and hard work, you and your friends afford a bunker, some cars, and tons of weapons. What then? Town control before was pretty broken, and to my understanding it is getting better. But eventually there is next to nothing left to do. This is why I'm a strong proponent of consistent wipes. The most fun I've had playing FOnline, by a large margin, is during the initial stages after a wipe. I'm a competitive person, and this fresh start for everyone puts us all on level playing fields, and introduces the truest test of a players skills.

I love the new patch, and can't find any flaws with it. I however, don't think there necessarily needs to be a reason to have wipes, other than reintroducing that true competitive feeling. Especially for new players, this allows them to get a feel for the game while everyone is weak. Any new player now gets instantly pick pocketed and left for dead in the wastes.
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Re: Changelog 14/02/13
« Reply #167 on: February 15, 2013, 09:44:39 pm »

Most gangs get everything they need in the first few days (less than a week) of a cession.

Except for those who like useless hard work, there is no point for wipe, if not for rule changing feature. (like we had with reputation system, which had big flaws but was an interesting concept)

Lemark>
The reason i am not often there are mostly out of the game itself. (real-life job, for instance)
(except maybe the fact that Fonline is time consuming)
« Last Edit: February 15, 2013, 09:46:37 pm by naossano »
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Re: Changelog 14/02/13
« Reply #168 on: February 15, 2013, 09:55:04 pm »

Is it possible to forget someone's tent location?
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Ganado

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Re: Changelog 14/02/13
« Reply #169 on: February 15, 2013, 10:03:23 pm »

Yes, read the "Campfire / Tent Management" part of the changelog. The fireplace acts like a terminal.

Edit: Oh, if you meant something such as if two people can see the tent, and just want to "forget" that location so that the other person still has the tent, I don't know.
« Last Edit: February 15, 2013, 10:04:57 pm by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Changelog 14/02/13
« Reply #170 on: February 15, 2013, 10:26:07 pm »

Soon we will see plenty of tent maps in NCR made for fun. Now imagine if one of them is having the same location as your tent and you've read it by mistake. Not in my case hopefully )
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Wipe

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Re: Changelog 14/02/13
« Reply #171 on: February 15, 2013, 10:26:58 pm »

Is it possible to forget someone's tent location?
It's not. If you loose map to your tent somehow, character who find it is able to make it visible for him/her, and any other char which would use the map item.
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Games are meant to be created, not played...
Re: Changelog 14/02/13
« Reply #172 on: February 15, 2013, 10:41:40 pm »

It's not. If you loose map to your tent somehow, character who find it is able to make it visible for him/her, and any other char which would use the map item.
No, no, I found a map, read it and now I would not like to see that tent. Could you add an option to forget/hide tents made by another chars?

P.S. Thanks for my name correction.
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Re: Changelog 14/02/13
« Reply #173 on: February 15, 2013, 10:43:24 pm »

Is it planned (or considered) to implement some new encounter environnement related to the green area we are above.

For instance, i am making preview above reno, i get forced encounter, i end up in a place that looks like Reno ?
It could be immersive and add diversity.

Or is it too much work for a limited interest ?
(no need to implement it this year. Just a proposal)
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Wipe

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Re: Changelog 14/02/13
« Reply #174 on: February 15, 2013, 11:19:29 pm »

No, no, I found a map, read it and now I would not like to see that tent.
Not implemented, blame random dev (and it TOTALLY shouldn't be me!)
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Games are meant to be created, not played...

Ganado

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Re: Changelog 14/02/13
« Reply #175 on: February 15, 2013, 11:36:00 pm »

Found a map? Are you referring to the quest location where you find a small family at a tent? I think that's just an ad-hoc location, and it goes away after you finish the quest. Or you are talking about something else and nevermind.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Changelog 14/02/13
« Reply #176 on: February 16, 2013, 12:10:03 am »

I'm talking about upcoming tent madness 'cause you can share as many maps as you want.
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Re: Changelog 14/02/13
« Reply #177 on: February 16, 2013, 01:35:57 am »

If you don't want to see other tents, simply don't read random maps.  ::)
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Wipe

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Re: Changelog 14/02/13
« Reply #178 on: February 16, 2013, 02:47:53 am »

I'm talking about upcoming tent madness 'cause you can share as many maps as you want.
What madness? It's by design :P
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Games are meant to be created, not played...
Re: Changelog 14/02/13
« Reply #179 on: February 16, 2013, 04:52:49 am »

One option for 'forgetting' a tent location is to go to the tent abandon it and remake it.  You destroy the previous map 'throw it in the fire' *Thanks Mayck* make a new map that you only let the characters you want to remember the location see.  With the new tents you don't lose the resources involved with creating the tent when abandoning it, so you can simply pick it up, reenter the area and remake it.  However when dealing with a discovered map, unless you know the tent owner, you're stuck with it until they add a feature to forget it lol.

As far as the enforced encounters for sitting on world map, that's used because being on WM decreases idle timer right?  Instead of that is it possible to make it so when you're sitting on the WM not moving your idle timer increases, it serves the same purpose of preventing people just map camping, but allows people to not have to log out when stopped on the WM.  I don't know the logistics behind what you did to create the enforced encounters but perhaps something in that could be used to modify the idle timer instead.  I only ask because being able to stop on the WM and step afk is less troublesome to keep teams together while someone goes afk.  *Jovanka already stated that everyone knows the group reform feature is annoying*  Just a thought, and I know it may not even be possible in the current coding.

Thanks to certain people and their 'what I want and how I have done things in game is the only way it is and should be' posts this thread has become all about wipe, if you want to cry/argue/discuss wipes maybe a new thread could be made in the General section you know like the other numerous wipe threads.  It would be cool if we could get back to the topic of the thread, discussing the change log it represents.
« Last Edit: February 16, 2013, 06:44:43 am by Trokanis »
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