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Changelog 14/02/13
Marko:
It's fantastic! Thank you, devs!
Trokanis:
So is the idler timer going to be fixed so you can attack thieves? Since the idler timer lowers your ability to hit other players and it accumulates in safe places, all it takes is for someone else to trigger a Combat zone and now no one can hit anyone.
Jlekc:
Good to see such a good progress. Now its closer to fully harsh fallout experience.
Love this tent and predators thing. I'm not a hardcore pvper, so shit on that idle system:)
Any chances to see some sort of crafting overhaul? For me, it would be perfect if crafting will be a lot more complex...
jacky.:
Jov how big combat zones are? And what if 3rd party want to join fight?
JovankaB:
--- Quote from: Trokanis on February 14, 2013, 07:29:04 am ---So is the idler timer going to be fixed so you can attack thieves? Since the idler timer lowers your ability to hit other players and it accumulates in safe places, all it takes is for someone else to trigger a Combat zone and now no one can hit anyone.
--- End quote ---
Not "no one can hit anyone", only the people who entered the combat zone while having the
timer, which you can clearly see on the WM. If you are inside already you won't become Idler.
Thief can't know who is idler and you don't want to sit and wait to be stolen from anyway.
--- Quote ---I said it might be a pain depending on how fast the difficulty increases of the monsters coming in. Also the amount of creatures coming in would make a difference too. Besides even full size DC's aren't too bad, and if you're using BG mercs the FG's won't last long either.
--- End quote ---
I think it shouldn't matter, even if you can farm XP, which I'm not really sure if it's really more
effective than circling on the world map, then so what? At least you are doing it by staying in
a place where everyone can find you.
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