Other > General Game Discussion
The problem with this game
Opera:
--- Quote from: August on February 14, 2013, 12:31:38 am ---I don't get why you guys are all acting as if the dev's actually owe you anything. They don't make a penny from this game and the most any of you have done is throw a couple bucks their way. I'm not saying I like whats going on with the game but I'm not going to act like an entitled asshole who figures that he knows everything and that he could make the game better. If any of you actually think you could do better, well then go build your own Fallout game.
--- End quote ---
All I'm doing is asking for more info about the goals to make it easier for players to help devs. I'm not saying that I would make a better game. I think that the people working on this game are skilled, but it is difficult to suggest things to help them to achieve their goals. I think having a plan for a project is a good thing to have.
But in the end, it's their game and they shall do anything with it. I'm not complaining about what they do.
Vile:
I think the true issue is the loose organization. None is holding the reigns . If none leads the way, there's no plan and no definite direction, brings advantages and disadvantages. That was always a feat of the rotators. Adding to the general confusion is the fact, that the ones, as it seems, doing the most work atm are new devs like jovanka. I doubt there's any vision of the "final" game, If it was ever meant to be finished, there might be some guidelines, but thats all.
Consult her picture, its a pretty realistic evaluation.
--- Quote from: August on February 14, 2013, 12:31:38 am ---I don't get why you guys are all acting as if the dev's actually owe you anything. They don't make a penny from this game and the most any of you have done is throw a couple bucks their way.
--- End quote ---
The same rotten old argument over and over. Guess what, there's something anyone owes to everyone. They owe players informations on whether they work at the game at the moment or not and at what extent, something like "well duhh we have enough stuff to do in our real lifes and no time to fix it now, so it will take a long while" is not much asked for.
It's called "taking responsibility". That's what humans do, even without "making a penny". Responsibility for the quality of their brainchild and expectations people put into it, done by clarifying their plans and actions, so all hopes do not turn into disappointments and the realization that you wasted your time waiting for something that used to be self-explanatory and something that has been turned into poo eventually. Guess where most players frustration and indifference comes from. Exactly !
If people would stop taking their "wasteland is harsh , I'm an ego and gotta force it through" bullshit and act like reasonable beings once in a while, the general rage would be reduced to a minimum.
Besides Opera has done QUITE a bit for the community, dare not to defame him. Without him you would be plotting your builds on a calculator.
--- Quote from: August on February 14, 2013, 12:31:38 am ---I'm not saying I like whats going on with the game but I'm not going to act like an entitled asshole who figures that he knows everything and that he could make the game better. .
--- End quote ---
Better so, knowing everything, that's not you. Leave it to people who are able to argue constructively. Besides, flipping my name in your signature doesn't make your horrible lack of maturity less severe or your wits look better.
August:
--- Quote from: Vile on February 14, 2013, 04:05:38 am ---I think the true issue is the loose organization. None is holding the reigns . If none leads the way, there's no plan and no definite direction, brings advantages and disadvantages. That was always a feat of the rotators. Adding to the general confusion is the fact, that the ones, as it seems, doing the most work atm are new devs like jovanka. I doubt there's any vision of the "final" game, If it was ever meant to be finished, there might be some guidelines, but thats all.
Consult her picture, its a pretty realistic evaluation.
The same rotten old argument over and over. Guess what, there's something anyone owes to everyone. They owe players informations on whether they work at the game at the moment or not and at what extent, something like "well duhh we have enough stuff to do in our real lifes and no time to fix it now, so it will take a long while" is not much asked for.
It's called "taking responsibility". That's what humans do, even without "making a penny". Responsibility for the quality of their brainchild and expectations people put into it, done by clarifying their plans and actions, so all hopes do not turn into disappointments and the realization that you wasted your time waiting for something that used to be self-explanatory and something that has been turned into poo eventually. Guess where most players frustration and indifference comes from. Exactly !
If people would stop taking their "wasteland is harsh , I'm an ego and gotta force it through" bullshit and act like reasonable beings once in a while, the general rage would be reduced to a minimum.
Besides Opera has done QUITE a bit for the community, dare not to defame him. Without him you would be plotting your builds on a calculator.
Better so, knowing everything, that's not you. Leave it to people who are able to argue constructively. Besides, flipping my name in your signature doesn't make your horrible lack of maturity less severe or your wits look better.
--- End quote ---
Well for one I am not going after Opera, his post was reasonable and was a nice change from the "devs suck doggy dick why u no let meh farm powa arma?" and your post (although I do not agree with some of it) was well thought out so I'll take your name out of my signature. My reason for that post was because of Grizzan's post.
Giftless:
Here's two big questions for FOnline:
1. What is the relationship between PvP and PvE, and how can they be integrated in a complementary fashion?
2. How do you balance a game that features both real-time and turn-based play styles?
Here's what I notice in the economic dimension of FOnline. PvP gangs are the major consumers and help drive the economy. To keep PVP interesting, there should be new maps added periodically and some sort of reward that allows them to purchase gear from other players.
On the other end of the spectrum, PvE players should be furnished with more quest content and variety in random encounters, so effectively the process of farming for gear becomes more interesting and TB players can have their chess problems.
Lastly, there should be some major balancing when it comes character types and equipment. Make some sketches of a dozen "ideal" character classes, then objectively determine whether their build requirements are reasonable and whether they are fun to play.
Example of a fun character to play: A thief with light armor, some dodging abilities, and some backstab. 150 lockpick can open most common chests and doors. Some usefulness in combat-- not as powerful as a high HP tank, and by the same token not overpowered by AC or jinxed that causes misses every time. A character like this could work in a party of other players, if all characters & enemies were balanced and there was some curbing to the min/max disease. A dev should not require a 300% for doing a task in a game, nor should stats be tweaked to the extreme by players without major penalties. ST of 1 and PE of 1 is utter bullshit for any player character, you'd be confined to a hospital bed with stats like this!
Phallus Erectus:
Two things
PvP: yes, it is fairly easy to find a pistol and start shooting, good going devs.
PvE: NO, it is too hard to kill late levels because I can't sneak and they have way crazy longer range guns like OMG a point higher caliber pistol OMG it's Fallout everyone play nice!
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