Other > General Game Discussion
Would better gathering/crafting systems be possible?
Jorhan Stahl:
Yes. something like that guy who sells you detonator parts for 500 caps or whatever it is through dialogue.
I know the risk is the whole point of higher tier weapons and armor. Hell, if they had HQ minerals at the safe zone, I'd have a .223 pistol, plenty of ammo, a sniper rifle, combat armor etc. and I'm only level 13
It's the idea that, say, I have plenty of caps to spend on rarer materials, because I can just make any low tier armor and guns I need, and have more than enough ammo for them, so stims, materials and blueprints are all I want to spend my money on right now.
Maybe implement something like level restricted mines. the lower level restrictions for non safe mines means less rarer deposits.
I've tried running into a non safe mine when most other players are sleeping, and there's always a guy camping there (why you'd camp for anything other than XP is beyond me, no one in their right mind would go to a place like that with their best stuff. I'm still pretty much a newbie and even I know that) and I can't really get a gang together due to low xp, not a lot of money, and being considered a "Noob" by people so they won't allow me to come along on a mining trip or whatever.
Yes, trading with players, blah blah blah. That has the obvious draw-back of extortion once they know you really want that specific item.
I only use the tommy gun for it's extra range, really. also gathering junk doesn't really bother me. It's time consuming but with my high perception, cautious nature and lack of anything to lose when I go there to gather, if I get killed, hell, I get killed.
Could be worse. like the actual noob who shot me in NCR, getting his dumb arse killed in the process, just because he was too shit/cheap/idiotic to spend 104 caps on a robe so he killed me for mine.
I've got 10 of the damned things, and I only wear them because I hate the vault suit but that's going off topic.
Basically, they ought to implement a few NPC dialogue options that allow to you but certain rarer ores and minerals instead of having to go out to get shot every other minute. I know that's all part of the fun, but you need to understand, when you're a high level guy, with many 24 alts, with good gear in player gangs, it isn't all that bad.
When you're on your own because everyone you meet is either an idiot, a thief or a murderer who really, REALLY wants that shit covered shovel you're carrying for some odd reason, it just pisses you off.
John Porno:
--- Quote from: Jorhan Stahl on February 02, 2013, 10:49:32 pm ---(why you'd camp for anything other than XP is beyond me, no one in their right mind would go to a place like that with their best stuff. I'm still pretty much a newbie and even I know that)
--- End quote ---
You were killed. Somebody achieved their goal.
Brujah:
--- Quote from: Giftless on February 02, 2013, 08:32:54 pm ---I've been arguing for awhile to have a cash purchase option in-game to reflect the kind of player-to-player trades going on outside of the game. The trouble with having the barter value on raw materials too low is that players could just rape the vendor with the usual farmed weapons. A better system would be to allow a direct purchase through the dialog window, caps only. Something like 10 Metal Parts for 300 caps and 10 alloys for 600 caps.
You gotta understand too, that for some of the more established players, the hazards involved with crafting decrease substantially. Taking your Tommy Gun example (which is a bad craft choice anyhow vs. the grease gun due to it's junk cost) I'd still have little trouble with those due to having a car and base network set up. Just one of my trapper camps can yield around 1500 wood, boom that requirement is done. For Metal Parts I just have to bolt a cow to the bumper of my car and enter the right mine immediately adjacent to a base--it takes time but there's almost no risk. Junk is probably the most annoying to gather, but again, I know the areas where players aren't at and I can reach them quickly.
--- End quote ---
So you craft grease guns? :(
Jorhan Stahl:
--- Quote from: John Porno on February 02, 2013, 11:13:01 pm ---You were killed. Somebody achieved their goal.
--- End quote ---
I've never been killed at an HQ mine. Hell, I've never even BEEN to an HQ mine, as I said, no one will take me with them and I've checked one out before carrying absolutely bugger all to get an idea of what it's like. someone shot and missed. That's what I am saying. Also, even if I did go there and did get killed, XP is rewarded in regards to how powerful the creature is, so wouldn't, say, a level 24 killing me give him less xp than him killing a higher level encounter monster or NPC? Or are XP values different for players and it's more or less the same dependent on level?
Mike Crosser:
--- Quote from: Jorhan Stahl on February 03, 2013, 09:58:18 pm ---Or are XP values different for players and it's more or less the same dependent on level?
--- End quote ---
Nope,0XP for players killed.
I believe it was implemented to prevent leveling exploits(IE killing your alts over and over until you are level 24)
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