Other > General Game Discussion

Would better gathering/crafting systems be possible?

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Linoleum:
Actually Giftless, that's a great idea!  We need another cap sink, too many people accumulating millions with nothing to do with them...

Trokanis:

--- Quote from: Linoleum on January 29, 2013, 08:57:54 am ---Actually Giftless, that's a great idea!  We need another cap sink, too many people accumulating millions with nothing to do with them...

--- End quote ---

Well it should be more than just caps, but yes the idea is sound, the fact of putting together a base, a gang, finding the resources, the plans, you should be rewarded with not having to constantly gather over and over, and then build over and over.  Nothing will change big gangs having TONS of items, it's just a fact of the loot system.  How you obtain those items and the rewards for your labors is what we're talking about.  Truth is in a game with full loot drop you kinda need the tons of items, cause if not the game becomes a one shot wonder.  You do pvp for a bit, you eventually die lose your stuff, either you have more, or you're done.

Jorhan Stahl:
I personally think they need to sort out thievery in regards to pack brahmin. Gathering isn't that big an issue, though I'd like there to be either a few more mines, or a few NPCs that sell and buy ore at a decent rate (there may actually be NPCs that do, still new), and it'd be nice for at least two safe HQ mines, because I know, the risk is a big part of Fallout online, but I hate travelling through harsh zones, scraping by with my gear, only to be shot by a camper who'll end up looting 3 12. gauge shells and maybe a bullet-ridden, hole-filled leather jacket or something.

Oh yeah, thievery.

It should be as if they tried to steal from you, and it should use your perception or whatever the qualifier is for thieving fails/successes. I am getting so pissed off with FINALLY wrangling a brahmin to act as a pack animal, then mining a large amount of ores and minerals, only to have some lazy level 2 thief steal it all from him, without being punished for it.
It should state "[username] tried to steal from you" when a brahmin is being stolen from, too. It'd at least make them think twice about stealing from your carrying animal, rather than YOU do all the hard, tedious work of gathering, then they take it all, no retribution, no repercussions, nothing.


And when I say a reasonable price for NPC traders, I mean less than 1000 caps for ONE mineral or something like that. As a new player, I'd just like to say some of the prices for certain things are total shite. I have no problems with money or gear as I make most of it myself at level 11 or 12 I think, and sell the excess. But time taken to gather the materials + the difference in materials + the hazard in gathering said materials should be taken into account.
I don't mean your individual crafting time. You could intentionally take 20 hours to make a combat shotgun then ask for 10,000 caps for it because of your slow arse, I mean time taken, say, for a tommy gun (not the best gun, just an example here guys)
Depending on where you are, and if like me you camp out near-ish to NCR, I have to trek all the way down to the bottom of the map, gather a tiny amount of junk (my brahmin got shot going down there. It thought it could take on mutants and the like), drag it all the way back, mine some minerals and ore, providing others haven't taken the lot, then find some wood, then craft it all together, provided no one picks my pockets before I get to the work bench, now solved as I have a safe house rather than a tent, but yeah...


Kinda just rambled on a little there rather than said anything useful.

Trokanis:

--- Quote from: Jorhan Stahl on February 01, 2013, 11:47:50 pm ---Valid stuff

--- End quote ---

It used to be if they failed on your Brahmin you would get a notice, though I think that was with guards around.  Nothing is gonna stop the thieves sadly every time they change something with them the shit hits the fan.  There is another thread about just gathering in the suggestions right now but some people are forcing it to not go very far.

 I personally understand your frustration with having to go to the unsafe places for the HQ stuff.  I do know that several dev's have stated that they refuse to add HQ to any place safe, and I can understand the reasoning behind it.  If there was a rework of the crafting system to make it so some of the better stuff that isn't really high tier gear could be crafted again with Low quality stuff it wouldn't be such a bad thing.  The fact you can make an m60 without HQ stuff but you can't make the bullets is insane.  Or you can make rockets but can't make a rocket launcher without the BP.  Right now the crafting system is so much of you can only make the most basic of stuff, it's just about useless.  Having Ore and Mineral spawn in the merchant table wouldn't be a bad idea, as you said for a fair price.  The whole system needs a rework. 

Combined with crafting, perhaps adding in that if you do dismantle an item you have a chance of learning how to make it *getting the blueprint*  Cause as you can see in my sig, BP hunting unless you make an Ares farm alt is pretty involved.

Giftless:

--- Quote from: Jorhan Stahl on February 01, 2013, 11:47:50 pm ---
And when I say a reasonable price for NPC traders, I mean less than 1000 caps for ONE mineral or something like that. As a new player, I'd just like to say some of the prices for certain things are total shite. I have no problems with money or gear as I make most of it myself at level 11 or 12 I think, and sell the excess. But time taken to gather the materials + the difference in materials + the hazard in gathering said materials should be taken into account.
I don't mean your individual crafting time. You could intentionally take 20 hours to make a combat shotgun then ask for 10,000 caps for it because of your slow arse, I mean time taken, say, for a tommy gun (not the best gun, just an example here guys)
Depending on where you are, and if like me you camp out near-ish to NCR, I have to trek all the way down to the bottom of the map, gather a tiny amount of junk (my brahmin got shot going down there. It thought it could take on mutants and the like), drag it all the way back, mine some minerals and ore, providing others haven't taken the lot, then find some wood, then craft it all together, provided no one picks my pockets before I get to the work bench, now solved as I have a safe house rather than a tent, but yeah...

--- End quote ---

I've been arguing for awhile to have a cash purchase option in-game to reflect the kind of player-to-player trades going on outside of the game. The trouble with having the barter value on raw materials too low is that players could just rape the vendor with the usual farmed weapons. A better system would be to allow a direct purchase through the dialog window, caps only. Something like 10 Metal Parts for 300 caps and 10 alloys for 600 caps.

You gotta understand too, that for some of the more established players, the hazards involved with crafting decrease substantially. Taking your Tommy Gun example (which is a bad craft choice anyhow vs. the grease gun due to it's junk cost) I'd still have little trouble with those due to having a car and base network set up. Just one of my trapper camps can yield around 1500 wood, boom that requirement is done. For Metal Parts I just have to bolt a cow to the bumper of my car and enter the right mine immediately adjacent to a base--it takes time but there's almost no risk. Junk is probably the most annoying to gather, but again, I know the areas where players aren't at and I can reach them quickly.

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