Firstly: name things properly - it's not "fixing" but nerfing.
Secondly: I dislike changes made to xp gain through crafting. Let's take for example
Flamer: ( before 750xp, now 110 xp )
You have to gather 4 diffrent type of resources ( 2xmetal parts, alloys, junk, wood = 6 iron ore, 2 minerals, junk, wood ) you are gathering all of them so gathering cooldown is 12 minutes, then you have to go to workbench and what you get is only 110 xp ? Please keep in mind that you need also to find all of these resources and transport it which takes lot of time too ... so is crafting still reasonable?
Thirdly:
Before that changes crafting was good - people were crafting a lot to getting on their own, earning money ( or stuff ) and xp, good prize for hard work, economy was good because people produced more goods so there was more trading etc.
Right now it urges people on PKing others since players will get more when killing bunch of newbies without gangs (which don't have a choice and must craft) and thus gaining all ( weapons, armors, ammo etc. ) than from digging and crafting.
Summarize:
Please think about it again, and rework it. So it would be profitable and encouraging people to craft again. ( you've actually cut xp into 1/4 to 1/7 or more so you could predict that people will get angry about it )