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Changelog 26/01/13

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Mouse:

--- Quote from: Glumer on January 28, 2013, 11:21:40 pm ---Funny hiden somewhere in topic with another name. So what about adding timer after die? It will be nothing for crafters but it will help pvp.

--- End quote ---
I think this could work. Adding 1-3 minute timer after death (you cant log on another character) would affect only pvp.

AtomicWrangler:

--- Quote from: Mouse on January 28, 2013, 11:37:55 pm ---1-3 minute timer after death (you cant log on another character) would affect only pvp.

--- End quote ---
This...would be really nice.

LennY project:

--- Quote from: Mouse on January 28, 2013, 11:37:55 pm ---I think this could work. Adding 1-3 minute timer after death (you cant log on another character) would affect only pvp.

--- End quote ---

thats good idea. Not affect crafting. It could balance pvp +1 for mouse

avv:
Bypassed by having a dual log fighter logged in, waiting over worldmap.

T-888:

--- Quote from: Glumer on January 28, 2013, 11:21:40 pm ---Funny hiden somewhere in topic with another name. So what about adding timer after die? It will be nothing for crafters but it will help pvp.

--- End quote ---

http://fodev.net/forum/index.php/topic,26911.msg230843.html#msg230843

You can search for these kind of things actually, but yeah some global announcement topic for such hot topics would be great, like "hey, something is not working anymore and won't anytime soon, because it is this kind of problem, sorry for the inconvenience." Of course it would be a sticky topic and people could check it and don't inquire about the same problem countless times.


--- Quote from: Mouse on January 28, 2013, 11:37:55 pm ---I think this could work. Adding 1-3 minute timer after death (you cant log on another character) would affect only pvp.

--- End quote ---

http://fodev.net/forum/index.php/topic,22221.msg184030.html#msg184030

Players won't accept such solutions because they have flaws, though If you ask me, anything is better than current situation. I'd rather face relatively small cells of cheaters and deal with them than continue to play in current fashion.

There are considered "better" solutions to some extent, but with the same flaws, so there is utterly no chance for such type of system to take place unless you persuade some higher beings here, like the developers, but I assure it is close to impossible.


--- Quote from: avv on January 29, 2013, 12:10:05 am ---Bypassed by having a dual log fighter logged in, waiting over worldmap.

--- End quote ---

This is a lot easier to detect and enforce rules, thought yeah I know I know, not perfect, not good enough. But you have to imagine banning some, for example, four full level capped characters on world map while fighting is happening in city, that pain. :)

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