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Changelog 26/01/13

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JovankaB:
FIXES:
- Fixed guarded town exploit with followers "unintentionally" bursting players.
- Fixed construction site exploit allowing to save the resources used to build a new base.
- Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession.
- Changing default combat mode, by using ~combatmode command, does not require relogging.
- Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.
- Fixed skipping turns for offline characters with Bonus Move perk.
- Throwing animation for plasma grenades.
- Fixed several small map bugs.

FEATURES:
- Implemented grave digging:
* There is a chance for items lost/left in encounters to re-appear in closed graves after some time.
* Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.
* NPCs are much less likely to notice this shady activity at night.
* Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).
CHANGES (WIP):
- Slightly lowered knockback distance per damage ratio for shotguns.
- Radios can be disassembled (use the hand icon to change radio options).
- Changed and added item spawners in Glow.
- Ares mutants respawn time set to 30 minutes (it was 10 minutes).
- Minor interface changes.

EXTRA NOTES:
- Run the updater to obtain the new files.

Mike Crosser:
Am I evil for kinda liking the grave digging feature?

Gimper:
Wheres hinkly druuugs?!?!

Kilgore:

--- Quote from: JovankaB on January 26, 2013, 08:25:11 pm ---FEATURES:
- Implemented grave digging
--- End quote ---
Sounds...disturbing.

AtomicWrangler:
Thx for the update

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