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Changelog 26/01/13
shenbei8:
thanks updates. it's cool !
kompreSor:
--- Quote from: Dishonest Abe on January 27, 2013, 09:24:40 am ---...who wants militia back? Or rather, why would you want them back?
--- End quote ---
eee my gang? S8 gang maybe more, only BBS and SoT want to not militia.
when we get town, we can't defence this town becouse BBS or TNB have 2x poeple than all normal gangs!
sHoW.:
Yea militia was good thing in TC was more interesting and that was more fun with killing them, take town(fight with players), and after it take best mercs what gang do and make them militia. Not just come to town capturing in fight with 1-2 relog waves and done. Think about it.
McLooter:
In my opinion, militia was a good idea, but merc/slave militia was a bad idea:
Good things about militia:
- It promoted people to stay in town, thus promoting more PvP.
- It gave smaller gangs a bigger chance in TC.
- It allowed to build projects inside towns much easier.
- Normal militia bought by the sheriff was alright.
Bad things about militia:
- Merc/slave militia, the fact that you could add them anywhere, and attack where you desire. Also, the fact that they were ridiculously powerful where you had the option to choose what weapon they yield, especially for weapons like rocket launcher with mutants.
- Perks like: Super stonewall (Not being able to be knocked down by rockets or anything.) and Doom-weapons. (Their weapons don't require reloading, OP with RL.)
- Merc/Slave militias' boost in skills, damage, etc.
Just an opinion.
Ganado:
True I remember how it did help with things such as the Redding activity tsar stuff.
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