Other > Suggestions
Fix gathering
LostSoul:
--- Quote from: T-888 on January 23, 2013, 06:50:57 pm ---
So, no it didn't, no it didn't and no it didn't.
--- End quote ---
As a new player how could you possibly attest to how the mining population was 2-3 years ago?
I know for a fact back then it was EXTREMELY hard to SAFELY mine with so many players alting/hogging the deposits.
Did you play when this video was made? If not, I highly doubt you realize how highly populated mines were in comparison to now.
https://www.youtube.com/watch?v=YP1YW0A-IU8
avv:
Mining and gathering might as well be unlimited because players are limited by their personal time when it comes to obtaining stuff so trying to limit the gathering for those who are already limited is pointless. Hoarders will hoard no matter what.
Only thing that matters is "hoard to power value". A value I just came up with. It describes how much power you can instantly unleash on other players from your farmed items. It basically means how much you can harm other players by being simply very rich.
Mercs have very high hoard to power value. A single gun or armor has small value. Small is recommendable because the more equal players are in terms of how much raw power they can hold in their hands compared to how much stuff they have stored up, the better the game will be.
T-888:
--- Quote from: LostSoul on January 23, 2013, 06:53:12 pm ---As a new player how could you possibly attest to how the mining population was 2-3 years ago?
--- End quote ---
What year it was exactly?
http://i47.tinypic.com/abnq5h.gif
Chart made by JovankaB
How can I know, I gather and evaluate data, it is what I like to do.
I've talked with some very experienced players and long time ago there were just a lot of players and there was something to do, just because there were a lot of players. So, put more players in the same space and you will see players more frequently in mines, in cities etc. etc. and that brings possible activity to it, then players are motivated to camp and control mines or whatever even if it is not entirely doable, just because there is sufficient amount of players to interact with, even if it means killing them. Lots and lots of new players to kill, that is just a good reason for many players to camp those mines, but currently it is not, because there are not that many players visiting them, there is a lot less players playing in general so less chance for something like that to even happen.
I get back to square one, players never had and never will control mines in a sense you might think. To be crystal clear, not in a sense of controlling resources in it, the mining system has nothing to do with it.
--- Quote from: LostSoul on January 23, 2013, 06:53:12 pm ---I highly doubt you realize how highly populated mines were in comparison to now.
--- End quote ---
I do realize, much more players in the server and mines much more populated, how could I not imagine that?
--- Quote from: LostSoul on January 23, 2013, 06:53:12 pm ---As a new player
--- End quote ---
New player. Bi*ch please, it is irrelevant, logic beats time. :)
Where was I?
Oh yeah, current system is just better.
Wind_Drift:
He has a problem understanding this because it doesn't fit with what he thinks he already knows.
I'm pretty sure what LostSoul is talking about, are the instances where a group of people would "guard" the mine from PK's like me. So players could mine with a little bit of safety.
They gained nothing from this, there was no reward system or game mechanic that supported it. The only reason to do it was out of kindness.
Not to control resources, not to gain anything.
LostSoul:
--- Quote from: Wind_Drift on January 23, 2013, 07:43:28 pm ---He has a problem understanding this because it doesn't fit with what he thinks he already knows.
I'm pretty sure what LostSoul is talking about, are the instances where a group of people would "guard" the mine from PK's like me. So players could mine with a little bit of safety.
They gained nothing from this, there was no reward system or game mechanic that supported it. The only reason to do it was out of kindness.
Not to control resources, not to gain anything.
--- End quote ---
And there were times were PK factions would stand guard killing low level bluesuit miners.
Both sides did the same thing, and it added a changing world dynamic which was amazing.
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